View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.18 or later
- Package size
- 103 KB
- Files
- 61
- Favorites
- 2
- Views in the past week
- 4
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $7.50 on
Keywords
Easy Ads for Unity LevelPlay
Setup Wizard + one-line API for Unity LevelPlay mediation. Interstitial, rewarded, banner, test scene, tower demo.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 1
Easy Ads for Unity LevelPlay screenshot 1
About this asset
Easy Ads for Unity LevelPlay helps you monetize mobile games faster - without LevelPlay boilerplate.
Paste your keys in the Setup Wizard, add EasyAdsManager to your first scene, and show ads with EasyAds.ShowInterstitial(), ShowRewarded(), or no-code UI triggers.
REQUIRES Unity LevelPlay (com.unity.services.levelplay). Not the legacy Unity Advertisement package (com.unity.ads). You need a free LevelPlay / ironSource dashboard account for App Keys and Ad Unit IDs.
── What you get ──
- Setup Wizard - install LevelPlay, paste Android/iOS keys, guided checks, open test scene
- Simple static API - EasyAds.ShowInterstitial(), ShowRewarded(), ShowBanner(), PreloadAll()
- Events - Initialized, RewardGranted, InterstitialClosed, AdLoadFailed, and more
- No-code triggers - wire UI buttons via ShowInterstitialTrigger, ShowRewardedTrigger, ShowBannerTrigger
- Test scene - load/show buttons, Validate IDFA/GAID, LevelPlay Test Suite launcher
- Tower game sample - interstitial on win/lose, rewarded continue (GameManager.cs)
- iOS helpers - ATT / Info.plist, CocoaPods guidance, Xcode workspace notes
- Android helpers - Gradle / dependency resolver integration
- FAQ - error 626, error 509, test devices, Temp app status, CocoaPods
── Quick start ──
1. Import Easy Ads for Unity LevelPlay
2. Tools → Easy Ads for Unity LevelPlay → Setup Wizard
3. Install LevelPlay, paste App Keys and Ad Unit IDs, Save
4. Add EasyAdsManager prefab to your first scene (DontDestroyOnLoad)
5. Build to Android or iOS and test on device
── Code example ──
using Imperello.EasyUnityAds;
EasyAds.ShowInterstitial();
EasyAds.ShowRewarded();
EasyAds.ShowBanner();
Subscribe to EasyAds.RewardGranted to grant in-game rewards — never grant on button click alone.
── Requirements ──
• Unity 2020.3 LTS or newer (LevelPlay supported/LTS range). Tested on Unity 6.3 LTS.
• com.unity.services.levelplay (installed via Setup Wizard)
• Free LevelPlay dashboard account
• Android and/or iOS build target for real ads (Editor uses LevelPlay mock ads)
── Third-party services ──
Integrates with Unity LevelPlay (Ads Mediation) and the ironSource / LevelPlay dashboard. Subject to Unity and LevelPlay terms. Imperello Technologies is not affiliated with Unity.
── Support ──
Email: [email protected]
URL: imperello.com
── Version 1.0.0 ──
Initial release. See Documentation/RELEASE_NOTES.md in the package.
From the publisher's Asset Store listing.
Technical details
• Unity 2020.3 LTS+
• Tested on Unity 6.3 LTS
• Platforms: Android, iOS (Editor mock ads for testing)
• Requires: com.unity.services.levelplay
• Render pipeline: compatible with Built-in, URP, HDRP (no pipeline-specific code)
• .NET Standard 2.1 / Unity scripting backend compatible
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.19f1 | Compatible | Compatible | Compatible | Compatible |
| 6000.3.18f1 | Compatible | Compatible | Compatible | Compatible |
SRP: Easy Ads works with Built-in, URP, and HDRP. Only the optional tower game sample includes a URP-tagged demo material; the ads API and Setup Wizard do not depend on your render pipeline.
As listed on the Asset Store.