3Click Interior: Fast Room Builder & Layer Painter OFFICIAL SALE

  • ⚡ 3-Click Room Generation: Instantly spawn walls, floors, and ceilings using simple, intuitive handles in the Scene View.
  • 🎨 Real-Time Material Painter: Paint up to 8 distinct texture layers directly onto your floors, walls, and ceilings. It is completely resolution-independent and non-destructive.
  • Dirt Mask Overlay: Blend customizable dirt, dust, or grunge onto surfaces with noise breakup.✨ Advanced Custom Shaders (URP & HDRP):Triplanar Mapping: Textures blend seamlessly across coordinates with no UV-stretching.
    Pseudo-Bevel: Smooths out hard wall/floor corners by dynamically bending normals, giving a rounded fillet look without adding polygons.
    Parallax Occlusion Mapping (POM): Adds incredible depth and displacement to your materials.
    Separate Roughness workflow: Optimize texture memory by toggling separate slots for roughness maps.

  • 📦 Structural Prefab Baker: Instantly freeze your procedural layout into an optimized, static prefab structure containing a clean room mesh shell, shadow casting shell, individual fixtures (windows, doors, moldings) as children, and lights.
  • 💡 Integrated Room Lighting: Automatically creates room point lights to keep your scene lit out-of-the-box.

Getting Started (Quick Start Guide)

Getting started with 3Click Interior is extremely simple:

  1. Create the Modeler: Right-click in the Hierarchy window and select 3Click Interior -> Create Modeler (or go to GameObject -> 3Click Interior -> Create Modeler).
  2. Locate the Toolbar: Look at the left side of your 3D Scene View. You will see the Interior Modeler Overlay Toolbar (if it's not visible, enable it via the Overlay menu by pressing Space or clicking the overlay icon in the Scene View header).
  3. Choose Your Tool:Wall Tool: Click to place corner points in the Scene View to draw your room layout. Double-click or press Enter to finalize the room.
    Extrude Tool: Click and drag wall faces to easily expand, resize, or shape your rooms.
  4. Add Fixtures: Assign windows, doors, baseboards, or ceiling moldings from your preset libraries. The system automatically handles wall openings and places fixtures in their correct locations.
  5. Paint Your Surfaces:Switch to Painter Mode in the Modeler's inspector.
    Pick a surface (Floor, Wall, Ceiling).
    Select one of your 8 configured material layers.
    Left-click and drag in the Scene View to paint textures.
  6. Bake the Asset: Once you are happy with the layout, click Bake Static Prefab in the Inspector. Choose a save path to freeze the room geometry and create a fully-fledged, optimized prefab containing the shell mesh, doors/windows as child objects, and lights.

LINK TO DOCUMENTATION: https://sites.google.com/view/3clickinterior/home?authuser=2