Music Lights View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.4.0 or later
Package size
84.4 MB
Files
25
Views in the past week
9

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$11.19 on

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Music Lights

by Features Per Second (opens in new tab)

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Music Light is an audio-reactive lighting and object animation tool for Unity. It turns any AudioSource into smooth beat-driven lights, color motion and scale effects.

Price $15.99

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Price history

Last 6 months

USD
Price history for Music Lights, 6 months Current $15.99; lowest $11.19; highest $15.99 in this period. $0 $10 $20 Aug Sep Oct Nov

Asset preview

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Music Lights screenshot 1

Music Lights screenshot 1

About this asset

Music Light is an audio-reactive lighting and object scaling tool for Unity.

Add a component to a Light or GameObject, assign an AudioSource, and your scene starts pulsing to the beat — without animations, timelines, or manual keyframing.

You can quickly create effects from the Unity menu:

Window → Music Light → Add Beat Light
Window → Music Light → Add Beat Scale

Press Play and see the result immediately in Play Mode.

Music Light is designed to react smoothly to music, not to shake or flicker like a raw FFT visualizer. It uses an envelope-based response with fast attack, slow decay, noise gate, and smoothing, so lights and scale changes feel more like controlled club lighting instead of a noisy audio spectrum.

The package includes fine control for both lights and objects:

Lights can react through brightness, color, gradients, and strobe.
Objects can react through uniform scale or per-axis scale.

Four frequency bands are available:

  • Bass
  • Mid
  • Treble
  • Full

Use bass for strong beat-driven pulses, treble for lighter flicker-style motion, or full range for general music response — without manually tuning every track.

Music Light also includes an extensible MusicReactor API. 

From the publisher's Asset Store listing.

Technical details

Main features:
• Audio-reactive lights and object scaling for Unity
• Works with Unity AudioSource
• No animations or timelines required
• Quick setup through Window → Music Light
• Add Beat Light from the editor menu
• Add Beat Scale from the editor menu
• Instant preview in Play Mode

Light reaction:
• Brightness control
• Color control
• Gradient support
• Strobe support

Object reaction:
• Uniform scale
• Per-axis scale

Audio analysis:
• Envelope-based response
• Fast attack and slow decay
• Noise gate
• Smoothing
• Designed to reduce unwanted flickering from raw FFT-style behavior

Frequency bands:
• Bass
• Mid
• Treble
• Full

Runtime/API:
• MusicReactor base class
• Ready-to-use audio analysis
• Access to Level
• Access to Output
• Beat event
• Change AudioSource at runtime
• Change frequency band at runtime
• Extend behavior with custom scripts

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.0f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.