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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.4.0 or later
- Package size
- 84.4 MB
- Files
- 25
- Views in the past week
- 9
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $11.19 on
Keywords
Music Lights
Music Light is an audio-reactive lighting and object animation tool for Unity. It turns any AudioSource into smooth beat-driven lights, color motion and scale effects.
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Last 6 months
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Music Lights screenshot 1
About this asset
Music Light is an audio-reactive lighting and object scaling tool for Unity.
Add a component to a Light or GameObject, assign an AudioSource, and your scene starts pulsing to the beat — without animations, timelines, or manual keyframing.
You can quickly create effects from the Unity menu:
Window → Music Light → Add Beat Light
Window → Music Light → Add Beat Scale
Press Play and see the result immediately in Play Mode.
Music Light is designed to react smoothly to music, not to shake or flicker like a raw FFT visualizer. It uses an envelope-based response with fast attack, slow decay, noise gate, and smoothing, so lights and scale changes feel more like controlled club lighting instead of a noisy audio spectrum.
The package includes fine control for both lights and objects:
Lights can react through brightness, color, gradients, and strobe.
Objects can react through uniform scale or per-axis scale.
Four frequency bands are available:
- Bass
- Mid
- Treble
- Full
Use bass for strong beat-driven pulses, treble for lighter flicker-style motion, or full range for general music response — without manually tuning every track.
Music Light also includes an extensible MusicReactor API.
From the publisher's Asset Store listing.
Technical details
Main features:
• Audio-reactive lights and object scaling for Unity
• Works with Unity AudioSource
• No animations or timelines required
• Quick setup through Window → Music Light
• Add Beat Light from the editor menu
• Add Beat Scale from the editor menu
• Instant preview in Play Mode
Light reaction:
• Brightness control
• Color control
• Gradient support
• Strobe support
Object reaction:
• Uniform scale
• Per-axis scale
Audio analysis:
• Envelope-based response
• Fast attack and slow decay
• Noise gate
• Smoothing
• Designed to reduce unwanted flickering from raw FFT-style behavior
Frequency bands:
• Bass
• Mid
• Treble
• Full
Runtime/API:
• MusicReactor base class
• Ready-to-use audio analysis
• Access to Level
• Access to Output
• Beat event
• Change AudioSource at runtime
• Change frequency band at runtime
• Extend behavior with custom scripts
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.4.0f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.