Texture Organizer is an all-in-one Unity Editor utility for finding, deduplicating, and cleaning up texture assets across your project.
Large projects accumulate duplicate and near-duplicate textures: the same image imported twice, lightly edited variants, or different compressions of one source. These waste disk space, bloat builds, and make your asset library
Large projects accumulate duplicate and near-duplicate textures: the same image imported twice, lightly edited variants, or different compressions of one source. These waste disk space, bloat builds, and make your asset library harder to navigate. Texture Organizer scans your textures, compares them with proven image-similarity algorithms, and shows you exactly which ones overlap — with a similarity score for every pair.
When you find duplicates, you don't just delete them blindly. Texture Organizer redirects every reference (in scenes, prefabs, and materials) from the redundant texture to the one you keep, then removes the extra file. Nothing breaks, and your project stays clean.
Choose the comparison algorithm that fits your needs — from a fast Perceptual Hash for a first pass to Burst-compiled SSIM for pixel-accurate analysis. A reference counter tells you how heavily each texture is actually used, and a built-in History tab logs every merge so you always know what changed.
Editor-only, no runtime overhead, and no third-party services. Import it, point it at a folder, and start cleaning up.