Characters (x10)
Animations per character (x9)
Modular C# scripts (x7)
Note: Includes the IDamageable interface, which serves as a shared architecture across combat and health scripts for clean, decoupled damage handling.
Shader info: Dual-tone shader that uses two 2K texture maps for each character (eyes-open and eyes-closed) for blink mechanics.
For any queries, email us or raise a ticket on our Discord server.
If this asset proves useful to you, your honest feedback would be greatly appreciated!
DISCORD | Email: info.twowiizardsworkshop@gmail.com