EZVHS - Easy VHS Camera Effect for URP View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.6 or later
Package size
962 KB
Files
16
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EZVHS - Easy VHS Camera Effect for URP

by wamo (opens in new tab)

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Screen-space VHS post-process effect for URP 17 (Unity 6). No manual setup required. Includes noise texture, real-time parameter editing, and a runtime Lerp API for smooth preset transitions.

Price $4.99

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Price history

Last 6 months

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Price history for EZVHS - Easy VHS Camera Effect for URP, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Aug Sep Oct Nov

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EZVHS - Easy VHS Camera Effect for URP screenshot 1

EZVHS - Easy VHS Camera Effect for URP screenshot 1

About this asset

EZVHS brings authentic VHS tape aesthetics to your URP project with

zero friction. Add the EZVHS Camera Effect component to your Camera

and the effect is live — no Renderer Feature setup, no asset assignment,

no configuration files to edit manually.

You can see how this asset is actually used in BACKROOMS: Find The Noclip Wall: https://wamo2351.itch.io/backrooms-find-the-noclip-wall

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Dependencies / Requirements

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- Unity 6 (6000.x) or later

- Universal Render Pipeline (URP) 17 or later

- Render Graph API (Compatibility Mode must be OFF)

- Built-in Render Pipeline and HDRP are not supported

- A URP Asset must be assigned in Project Settings > Graphics

- "Intermediate Texture" must remain enabled on your URP Renderer

(EZVHS's Renderer Feature is added automatically on import/first use)

- No third-party plugins or Package Manager dependencies beyond URP are required

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INCLUDED

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- EZVHSUnlitURP.shader

- EZVHSMaterial.mat

- noise_512.png (512×512 baked analog noise texture)

- Original.asset (default VHS preset)

- EZVHSRenderSettings.asset

- Demo scene

- PDF documentation (setup guide + script reference)

From the publisher's Asset Store listing.

Technical details

## Features

- Works just by adding the component to a Camera (Renderer Feature is auto-injected)

- カメラにコンポーネントを追加するだけで動作(Renderer Feature は自動注入)

- Zero asset assignment required (runs on built-in defaults out of the box)

- アセットの割り当ては不要(未設定でも内蔵デフォルト値で動く)

- JPEG blockiness, ringing/overshoot, chroma bleed & shift, analog grain

- JPEG ブロックノイズ、リンギング、色のにじみ/ズレ、アナログノイズ

- Horizontal jitter, head-switch distortion, tape dropout lines

- 水平ジッター、ヘッドスイッチ歪み、テープドロップアウト

- Scrolling scanline overlay

- スクロールするスキャンライン

- 4 built-in presets (Subtle / Classic / Degraded / Glitch)

- 4種の内蔵プリセット(Subtle / Classic / Degraded / Glitch)

- Full `VHSData.Lerp()` API for smooth runtime transitions

- `VHSData.Lerp()` による実行時のスムーズな遷移

- Optional baked noise texture support (`noise_512.png` included)

- ベイク済みノイズテクスチャ対応(`noise_512.png` 同梱)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.6f1 Not listed Compatible Not listed

This package uses the Render Graph API, so Unity 6+ with Render Graph enabled is required (Compatibility Mode is not supported).

As listed on the Asset Store.