Two great frameworks. One character. 🤝
The Ultimate Character Controller is the deepest character on the Asset Store. Game Creator 2 is the best way to build the game around a character. Until now you had to choose. This package connects them, so your UCC character lives inside a Game Creator 2 world.
🌉 The bridge
One component on your UCC character. It creates an invisible stand in that Game Creator 2 accepts as the Player, and keeps it glued to your character every frame. Every Game Creator 2 trigger, interaction, quest, dialogue, variable and save works from that moment on. You never think about it again.
🎮 Command the character
Start and stop any UCC ability by name, including item abilities like Aim and Reload. Enable and disable abilities to lock powers behind story progress. Teleport the safe way, through UCC itself, so a teleport never leaves your character climbing air.
❤️ Health, life and death
Damage, heal, kill, respawn, invincibility and shields, all through the real UCC Health component, so shields absorb first and UCC handles death exactly as it should. Health bars come free with the value readers.
🎒 The item economy
Give ammo as a quest reward. Take a quest item in a dialogue. Gate a door behind carrying enough of something. Show a live ammo counter. Every item field takes the actual UCC Item Type asset, so there is nothing to type and nothing to misspell.
⚡ The state master key
UCC configures everything through named state presets. One node flips any of them from your visual scripting, so a dialogue choice can slow the character down, a quest can sharpen weapon accuracy, and a trigger can change the whole camera feel.
📡 React to everything
19 events turn UCC moments into Game Creator 2 triggers. Damage, death, healing, landing, item pickup, weapon fire, reload, zoom, perspective change, attribute change, ammo change and more. The attacker even arrives as the trigger target, so your instructions know who did it.
🎬 Cutscenes and slow motion
Freeze player input for a dialogue. Make the character invincible during a scripted moment. Drop one character into bullet time while the world keeps moving.
Suitable for any genre UCC covers shooters with quest lines, action adventures with dialogue trees, survival games with stamina systems, and anything that needs a real game layer around a serious character controller.
Made by Auxilium. We read every Discord message and we ship updates based on what users ask for.