3D Interactive Grass View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
2.7 MB
Files
69
Favorites
3
Views in the past week
7

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$11.19 on

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3D Interactive Grass

by Broken Mug Studio (opens in new tab)

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3D Interactive Grass is a GPU-accelerated grass system for Unity.

Price $15.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for 3D Interactive Grass, 6 months Current $15.99; lowest $11.19; highest $15.99 in this period. $0 $10 $20 Aug Sep Oct Nov Version 1.0.1 released 10 Aug 2026 v1.0.1

Asset preview

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3D Interactive Grass screenshot 1

3D Interactive Grass screenshot 1

About this asset

WebGPU Demo here

Interactive Grass brings your scenes to life with GPU-accelerated grass that reacts to players and objects in real time.

Blades bend as characters or vehicles move through them, then spring back naturally once they pass.

Grass can be cut permanently and will regrow over time all driven by a paintable terrain map you have full control over at runtime.

Blade shape is fully customizable. Sculpt cross-sections, adjust taper, and tune density through an intuitive ScriptableObject workflow. No pre-built meshes, no manual placement.

Best suited for: lawn mowing games, farming simulators, top-down RPGs, stealth or horror games with environmental reactivity, and any contained scene where interactive ground cover adds polish.

From the publisher's Asset Store listing.

Technical details

  • Real-time blade bending blades react to any moving object and spring back naturally
  • Grass cutting and regrowth cut state is persistent and regrowth happens automatically over time
  • Fully procedural blade geometry cross-section shape and taper are both curve-driven and fully customizable
  • Paintable terrain map control grass density and cut state per-area, with support for pre-authored cut maps at level load
  • Chunk-based GPU dispatching only active areas update each frame, keeping performance predictable
  • ScriptableObject workflow, all settings in one asset, easy to share and swap across scenes
  • Runtime C# API trigger interactions, reinitialize the system, or paint cuts from your own scripts
  • URP and HDRP compatible (This asset is using shader graph)
  • Tested on PC and Android
  • WebGL is not supported , Works on WebGPU (Experimental) but not recomanded, Demo here.
  • Best fit for small to medium scenes vertex count scales exponentially with blade density and terrain resolution, not suited for open world games.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Not listed Compatible Compatible

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As listed on the Asset Store.