3D Interactive Grass OFFICIAL SALE

WebGPU Demo here

Interactive Grass brings your scenes to life with GPU-accelerated grass that reacts to players and objects in real time.


Blades bend as characters or vehicles move through them, then spring back naturally once they pass.


Grass can be cut permanently and will regrow over time all driven by a paintable terrain map you have full control over at runtime.


Blade shape is fully customizable. Sculpt cross-sections, adjust taper, and tune density through an intuitive ScriptableObject workflow. No pre-built meshes, no manual placement.


Best suited for: lawn mowing games, farming simulators, top-down RPGs, stealth or horror games with environmental reactivity, and any contained scene where interactive ground cover adds polish.