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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.0.57 or later
- Package size
- 43 KB
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- 7
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- 5
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- $9.99 on
Keywords
AnimFlow Organizer
Clean and organize Unity Animator Controller graphs faster, without changing animation logic.
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Last 6 months
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AnimFlow Organizer screenshot 1
About this asset
AnimFlow Organizer is a Unity Editor tool designed to help developers clean up and visually organize Animator Controller graphs.
Large Animator Controllers can quickly become difficult to read, especially when a project contains many states, multiple layers, combat animations, movement states, damage states, interaction states, and transitions spread across the graph.
AnimFlow Organizer focuses on improving Animator graph readability by arranging states into cleaner visual layouts while keeping your animation logic untouched.
✅ What it helps with:
- Cleaning messy Animator Controller graphs
- Improving readability during development
- Organizing large animation state machines
- Separating movement, combat, damage, death, interaction, and other state groups
- Speeding up animation workflow inside the Unity Editor
- Keeping Animator Controllers easier to maintain
⚙️ How it works:
The tool scans the selected Animator Controller, detects states, groups them by category, and applies a cleaner visual layout using different layout modes. It can organize a single selected layer or process all layers in the controller.
🛡️ Safe visual-only workflow:
AnimFlow Organizer only changes visual node positions inside the Animator Controller graph.
It does not rename states, delete states, create or remove transitions, change conditions, modify Animator parameters, edit animation clips, or change runtime Animator behavior.
AnimFlow Organizer is ideal for Unity developers who want a faster, cleaner, and more organized animation workflow without manually moving every Animator state by hand.
From the publisher's Asset Store listing.
Technical details
✅ Key features:
- Unity Editor tool for Animator Controller organization
- Organize selected Animator Controller layer
- Organize all Animator Controller layers
- SmartLayout, FlowLayout, LaneLayout, and GridLayout modes
- Smart state classification
- State grouping for Movement, Air, Combat, Abilities, Damage, Death, Interaction, and Other
- Manual group override per detected state
- Custom keyword support for project-specific naming styles
- Colored group preview
- Quick state selection from the tool window
- Reset layout settings
- Confirmation dialogs before applying layout changes
- Unity Undo support
- Safe visual-only operation
🛡️ Safety:
AnimFlow Organizer only modifies visual Animator state positions inside the Animator Controller graph.
It does not modify:
- Animator transitions
- Transition conditions
- Animator parameters
- Animation clips
- State names
- State machines
- Runtime animation behavior
- Gameplay logic
⚙️ Recommended workflow:
- Select an Animator Controller.
- Open Tools > AnimFlow Organizer.
- Click Scan Controller.
- Review detected groups.
- Apply manual group overrides if needed.
- Choose a layout mode.
- Start with Organize Selected Layer.
- Use Organize All Layers when the controller is ready.
Recommended first test settings:
Layout Mode: SmartLayout
Horizontal Spacing: 340
Vertical Spacing: 150
Move Entry / Any State / Exit: Enabled
📘 Documentation:
https://ethera-studio.netlify.app/docs/animflow-organizer
📩 Support:
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.57f1 | Compatible | Compatible | Compatible | Compatible |
AnimFlow Organizer is an Editor-only tool and does not render any runtime content.
It is compatible with Built-in Render Pipeline, URP, HDRP, and Custom Render Pipeline because it only works with Animator Controller editor data and visual state positions.
The tool does not require any Asset Store package dependencies.
As listed on the Asset Store.