One shader. 24 VFX effects + 16 presets. Meshes and particles. URP and Built-in. No code.
Lumina FX is the all-in-one VFX shader that replaces a folder of single-trick shaders with one material — and unlike particle-only packs, it works on your meshes too: swords, shields, crystals, props, beams, magic and sci-fi UI.
USE IT EVERYWHERE
Two shaders ship in the box with identical features — one for URP, one for the Built-in pipeline — and the demo auto-picks the right one. No "URP-only" dead end.
PAY ONLY FOR WHAT YOU USE
Every effect is a real shader keyword. Turn on Dissolve and you get a clean dissolve shader; leave Hologram off and not one hologram instruction ships in your build. 24 effects available, zero cost for the ones you don't switch on. SRP Batcher compatible on URP.
NO CODE REQUIRED
Stack effects in a clean foldout inspector, pick a blend mode from a dropdown, apply a finished look from the Presets dropdown, and animate dissolve or emission at runtime by dropping on one component — no scripting, no broken batching.
24 EFFECTS (combine any in one material)
- Dissolve with glowing burn edge
- Fresnel rim / energy-shield glow
- HDR emission with pulse
- Soft particles — smoke & fog melt into geometry
- Refraction / heat-haze — warp the scene behind the effect
- Intersection highlight — glowing contact line for shields, water & portals
- Outline — toon silhouette rim for meshes
- Radial distortion, twirl, polar, UV rotate, wave warp, scroll
- Hologram scanlines, flipbook, RGB split glitch, pixelate
- Voronoi crackle, vertex displace, gradient fade, vignette
- Color ramp + grading (hue shift/cycle, posterize), brightness/contrast/saturation
- Full particle / vertex-color support
16 ONE-CLICK PRESETS
Fire, Portal, Energy Shield, Heal Aura, Ice, Electric, Poison, Smoke, Hologram, Magic Circle, Water, Lava, Force Field, Toon Blast, Glitch, Aurora — apply from the inspector or bake to material assets.
EVERYTHING INCLUDED
2 shaders (URP + Built-in), 24 effects, 16 presets, custom inspector, runtime animator, particle prefabs, 4 procedural textures, and a demo scene. Requires Unity 2021.3+ / Unity 6. HDRP on the roadmap.