Modular River & Lake Tiles OFFICIAL SALE

* Built with Unity 6, tested and compatible with Unity 2022.3 LTS and above.


Part of the Modular Terrain Tiles biome creation system, this asset is designed to work seamlessly with our other packs and make building terrain and game maps easier and visually impressive.


Realistic water shaders are also included with control over depth opacity, foam details, wave scale / speed and flowmaps that will make your water features look believable and beautiful.


⚠️Note: Waterfall tiles are designed as transition pieces between this pack and the Modular Terrain Tiles Cliff Pack. Three sample cliff tiles are included, but for best results, combining with the Modular Terrain Tile pack is recommended.


Why use a tiled system?

  • Lay out rivers, lakes and coastlines quickly and iterate easily.
  • Gives consistent results across maps: using a tile-set ensures visual coherence, even across multiple team members.
  • Tiles snap together seamlessly and look organic with multiple variations per tile type.
  • Using a grid layout for maps creates predictability with fewer edge cases.
  • Easy to make changes as tiles share a master material.
  • No sculpting skills required. You don't need to be Michelangelo to make beautiful looking terrain and game maps.

True Modularity

The tiles have identical edge vertex position and normals which allows for seamless snapping between tile sets. Also included are river/lake transition tiles to create large continuous bodies of water.


Included

  • URP and HDRP support
  • 3 biome PBR texture sets (desert, jungle and snow) & 3 sets of associated tile prefabs
  • 46 unique tiles in each set
  • River, lake and waterfall shaders with customisation options to help you create variations easily.
  • Isometric camera support for water shaders. Shader auto detects camera projection and adjusts calculations accordingly.
  • Albedo/ mask/ normal maps for each set - all textures are 1k or 2k
  • 3 Demo scenes showcasing each biome
  • Helper scripts to assist placement and variant swapping
  • Tutorial PDF

Customisation

The main shader has been built with customisation at its core. You can swap out rock, ground and debris textures and adjust per tile specific maps, such as AO contrast and normal details.

Changes to the master material will propagate down to the child materials, making it easy to change all tiles and all LODs simultaneously.

Performance

All tiles of the same LOD group within a biome use the same material, which allows for performance enhancing static batching.

All tiles have 3 LOD levels implemented.

The custom shader has options to turn off tri-planer mask and normal mapping per LOD.

Limitations

Note this asset is not a terrain sculptor or biome generator. It does not include tools for placing foliage or other detail items.

The default state of the asset does not allow for painting of terrain. Although this is possible when combined with other plug-ins.

Production Proven

This asset was originally developed during the production of a commercial RTS project and has been built to meet real-world game development requirements.