Bring your cloth to life.
Cloth that only reacts to walking looks flat. Cloth that reacts to your game feels alive. This package connects MagicaCloth 2 to Game Creator 2 so your capes, skirts and hair respond to what actually happens in your world.
🌬️ Wind that means something
Build a wind tunnel corridor that spins up the moment your player steps in. Grow a storm slowly as the weather turns. Fire off a single gust when a door bursts open. You control wind speed, direction and how choppy it feels, all while the game runs.
🪐 Gravity you can break
Drop gravity to zero and cloth floats and drifts like it is in space. Aim gravity sideways and a cape streams in one direction forever. Lower gravity and raise damping together and you get a convincing underwater feel. This alone opens up moments most games never attempt.
💥 Force on impact
Explosions, heavy landings and shockwaves. Push cloth in any direction with the strength you choose, on the same Trigger that plays your effect.
⏱️ Freeze and slow down
Set cloth simulation speed anywhere from normal to fully frozen. Perfect for bullet time, dramatic pauses and cinematic shots.
⚡ Performance without thinking
Switch cloth off for characters that are far away, hidden behind a menu, or off screen. Cloth that is off costs nothing. One node, real frames back.
🎯 Built to be easy
Point a node at your character, not at the exact object holding the component. It searches the character and finds the cloth for you. Characters wearing a cape and a ponytail at the same time are handled by a single node.
Suitable for any genre. Fantasy RPGs with flowing cloaks, action games with cinematic slow motion, horror games with wind and dread, platformers with floaty low gravity sections, and anything with a hero who deserves a cape.
Everything is fully customisable through normal Game Creator 2 fields, so you can drive any value from a variable, a formula or another node.
Made by Auxilium. We read every Discord message and we ship updates based on what users ask for.