Tile Tick Core RPG OFFICIAL SALE

Play the demo online here: DEMO


Build classic tile based RPGs without spending months creating the foundation first.

Tile Tick Core RPG is an OSRS inspired RPG framework for Unity built around interconnected gameplay systems, designer friendly editor tools, and server authoritative multiplayer.

Instead of wiring together dozens of disconnected systems, you can focus on creating your world, designing content, and expanding your game.

Built on top of Tile Tick Movement, the framework provides deterministic tile based movement and tick based gameplay while keeping its systems modular and easy to extend. Combat, skills, quests, inventory, equipment, banking, dialogue, NPCs, saving, multiplayer, and world interactions are designed to work together out of the box.

Whether you're building a classic RPG, an MMORPG inspired game, or your own take on the genre, Tile Tick Core RPG gives you a foundation designed to grow with your project.


Included Systems:


Multiplayer and Server Architecture

Build multiplayer RPGs around a server authoritative foundation instead of trying to retrofit networking later.

  • Server authoritative gameplay
  • Dedicated server support
  • Host support
  • Player authentication
  • Character saving and loading
  • Networked player spawning
  • Networked tile based movement
  • Networked animation replication
  • Server authoritative combat
  • Server authoritative interactions
  • Server authoritative travel
  • Multiplayer death and respawning
  • Player readiness system
  • Development and administration commands

Character Progression

Grow characters with an experience and leveling system inspired by classic RPGs.

  • Experience and leveling
  • Attack
  • Strength
  • Defence
  • Hitpoints
  • Ranged
  • Magic
  • Prayer
  • Woodcutting
  • Fishing
  • Firemaking
  • Cooking
  • Modular skill framework
  • Skill requirements
  • Equipment requirements
  • Configurable progression

Combat

A tick based combat system supporting the full combat triangle.

  • Melee combat
  • Ranged combat
  • Magic combat
  • Player versus NPC combat
  • Player versus Player support
  • Spellbooks
  • Custom spells
  • Spell effects
  • Projectiles
  • Attack styles
  • Combat experience
  • Equipment bonuses
  • Rune consumption
  • Ammunition consumption
  • Melee NPC AI
  • Ranged NPC AI
  • Magic NPC AI
  • Hybrid combat AI
  • Automatic combat
  • Damage and hit splats
  • Health system
  • Protection prayers
  • Death and respawning
  • Item drops on death
  • Keep item support
  • Loot tables

Inventory, Equipment and Banking

Everything needed to manage characters, items, equipment, storage, and dropped items.

  • Inventory system
  • Equipment system
  • Banking system
  • Ground item system
  • Stackable items
  • Drag and drop inventory
  • ScriptableObject item definitions
  • Equipment requirements
  • Weapon definitions
  • Examine system
  • Modular item actions
  • Server authoritative item handling

Skills

Gather resources, process materials, and build additional skills using the same underlying framework.

Included gathering and production skills:

  • Woodcutting
  • Fishing
  • Firemaking
  • Cooking

Framework features:

  • Continuous skilling
  • Level requirements
  • Tool requirements
  • Configurable success rates
  • Resource depletion
  • Experience rewards
  • Reusable skill architecture

Quests

Create classic RPG quests without writing custom logic for every quest.

  • Quest database
  • Quest editor
  • Quest journal
  • Quest objectives
  • Prerequisite quests
  • Not Started, In Progress, and Completed states
  • Item rewards
  • Experience rewards
  • Reward protection
  • World state integration
  • Persistent quest progress

NPCs and Dialogue

Create interactive NPCs with branching conversations, shops, quests, and combat behavior.

  • Dialogue graph editor
  • Branching dialogue
  • Player dialogue choices
  • Continue dialogue
  • Item rewards
  • Experience rewards
  • NPC interaction framework
  • Shop system
  • Multiple shop currencies
  • Combat NPCs
  • Configurable NPC AI

World Interaction and Travel

Build interactive worlds using reusable systems instead of one off scripts.

  • Context sensitive interactions
  • Resource nodes
  • World objects
  • Modular interaction framework
  • Item actions
  • Examine database
  • Location transitions
  • Network authoritative travel
  • Server controlled teleportation
  • Interaction chat messages

Player Interface

Core RPG includes interconnected interfaces for its major gameplay systems.

  • Inventory
  • Equipment
  • Skills
  • Prayer
  • Spellbooks
  • Quests
  • Banking
  • Shops
  • Dialogue
  • Chatbox
  • Context menus
  • Minimap
  • Minimap click to move
  • Health display
  • Prayer display
  • Run energy
  • XP drops
  • Skill XP icons

Audio

A centralized audio system provides a consistent way for gameplay systems to request and control sound.

  • Music
  • Sound effects
  • UI audio
  • Ambient audio
  • ID based audio requests
  • Music selection
  • Music autoplay
  • Audio settings integration
  • Designer friendly audio configuration

Powerful Editor Tools

Core RPG includes purpose built editor tools that make creating and managing content faster than manually working with individual ScriptableObjects.

  • Project Hub
  • Item Database
  • NPC Database
  • World Object Database
  • Equipment and Weapon Editor
  • Spell Editor
  • Spell Effect Editor
  • Spellbook Editor
  • Shop Editor
  • Quest Editor
  • Dialogue Graph Editor
  • Examine Database
  • Drop Table Database
  • Audio Editor
  • Combat DPS Simulator
  • Project validation tools

Built to Grow

Core RPG is designed as a framework, not a locked game template.

Create your own skills, combat mechanics, spells, spellbooks, enemies, NPCs, quests, shops, items, equipment, interactions, locations, and world objects using the same architecture the included content uses.

Systems are separated so individual parts can be extended or replaced as your project grows. You get working gameplay systems without giving up access to the code and architecture underneath them.


Included Demo

The package includes a playable demo environment demonstrating the framework's systems working together.

Explore and test:

  • Multiplayer
  • Character progression
  • Melee combat
  • Magic
  • Ranged
  • Prayer
  • Inventory
  • Equipment
  • Banking
  • NPCs
  • Dialogue
  • Shops
  • Quests
  • Combat AI
  • Loot and ground items
  • Resource gathering
  • Woodcutting
  • Fishing
  • Firemaking
  • Cooking
  • World interactions
  • Travel
  • Minimap navigation
  • XP drops

Documentation and Support

Getting started should not require reverse engineering someone else's code.

The package includes online documentation, setup guides, Quick Start material, tutorials, and an active Discord community where you can ask questions, report bugs, request features, and share what you're building.


Great For

  • Classic RPGs
  • Multiplayer RPGs
  • MMORPG inspired games
  • RuneScape and OSRS inspired projects
  • Adventure games
  • Top down RPGs
  • Tile based games
  • Rapid prototyping
  • Developers who want an extensible RPG foundation