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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 269.4 MB
- Files
- 190
- Views in the past week
- 6
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $29.99 on
Keywords
Ghostly Voices
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Price history
Last 6 months
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Ghostly Voices screenshot 1
About this asset
Ghost characters are most unsettling when they sound like they were once human. Ghost Voices is a focused character voice library for supernatural games, built around male and female performances covering a wide range of ghost behaviors and interactions.
The library includes monk air chants, male and female ghostly breaths in angry rise, exhale, inhale, and reverse variants, and a full set of short in-game voice lines including "Behind You", "Find Me", "Run", "Die", "Down Here", "Go", "Hide", "I'm Here", "Look Around", and "Up Here". Every voice line comes in both a dry version and a reverberant version for different placement needs. Additional content covers male whispering forward and reverse, ghostly laughs forward and reverse, moaning, squealing, crying, deep and whispered Latin prayers, and ghostly singing.
All recordings are studio clean, fully metadata tagged, and ready for Unity.
344 SFX - Goshtly Voice - MetaData
344 SFX - Goshtly Voice - DemoTrack
Product details:
Number of Sounds - 181
Format - 48 kHz, 24-Bit
- 44 Breaths Dry
- 44 Breaths Wet
- 3 Chant Monk Air
- 10 Laugh Air
- 10 Laugh Air Reverse
- 8 Singing Air
- 31 Voices Dry
- 32 Voices Wet
From the publisher's Asset Store listing.
Technical details
Number of Audio Wavs:181
Number of Audio Prefabs:8
Sample Rate / Bit Rate: 48Khz, 24Bit
Does Audio Loop: Not Loopable(One Shot Sounds)
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link : 344 SFX - Goshtly Voice - MetaData
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible | Compatible |
This package is composed solely of audio files and simple prefabs. It does not utilize any render pipeline-specific shaders, materials, or visual systems.
As listed on the Asset Store.