View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 202.6 MB
- Files
- 45
- Views in the past week
- 10
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $21.00 on
Keywords
3 Flying Monsters with Procedural Animations
A collection of 3 Flying Monsters for Dark Fantasy settings. Includes LODs and materials for Built-in, URP, and HDRP render pipelines.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 10
3 Flying Monsters with Procedural Animations screenshot 1
About this asset
3 Flying Monsters with Procedural Animations is a curated pack of stylized Flying Monsters designed for dark fantasy worlds.
Each Flying monster is optimized for real-time use and includes multiple LOD levels for performance scalability.
Procedural Animations
Each Flying Monster is animated using procedural animations (see the video files). They react to being moved or rotated meaning you dont have to set up any animation triggers, events etc. Just control their movement and rotation and they will procedurally create the correct response movements. For instance to give it a "being hit"-animation you can just move the main gameobject of the robot skull a distance back, the procedural script will detect this and create a motion out of it (as shown in the videos).
Note1: Camera Frustum Performance
To save on performance, assign your cameras to the Visibility Hook scripts camera field (attached to the main prefab gameobject). This turns the procedural scripts off whenever no camera is looking at them which saves on performance.
Note2: Huge Performance Savings
Adding a Paralell Tail Manager to your scene allows all tentacle calculations to be done in Parallel instead of in sequence. This is mandatory for high instance counts but is recommended even for a single instance as it always saves on performance.
Features
- 3 Flying Monster
- Dark Fantasy / stylized art direction
- PBR materials
- Multiple LODs per Flying Monster
- Consistent scale and orientation for game-ready use
- Demo scene for preview and inspection
Render Pipeline Support
This asset includes separate materials for:
- Built-in Render Pipeline
- Universal Render Pipeline (URP)
- High Definition Render Pipeline (HDRP)
No project settings are modified on import.
An optional editor-only helper is included to assist with material assignment in URP and HDRP.
Screenshots
All screenshots were taken on the Built-in Render Pipeline and contain no post processing.
Demo Scene
A lightweight demo scene is included for preview purposes.
From the publisher's Asset Store listing.
Technical details
Models
- Number of monsters: 3
- Meshes per monster: 1
- LODs per monster: 6
- Approx. triangle count (LOD0): ~20,000
- Lowest LOD triangle count: ~2,000
- Scale: 1 unit = 1 meter
- Orientation: Z forward, Y up
- Pivot: At base
Textures & Materials
- Texture resolution: 4K (4096×4096)
- Mask Map (R = Metallic, G = Occlusion, B = Edge (unused), A = Smoothness)Texture types included: Albedo / Base Color Normal
- PBR workflow
- Separate materials provided per render pipeline
Scripts:
- The project contains 6 Scripts: Visibility Hook (where you decide the radius for when the robot animations should be culled), SimpleVerletTail (which creates dynamic tentacle movement) and HoverInertia (which creates the main reactive physical response + the hover movement of the robot). ParallelTailManager which allows all tentacles/tails in the scene to run in parallell. LimbInertia which adds random movement and physics to separate limbs. Lastly VerletPhysicsEngine (static class) that contains all calculations used by the physics system.
Compatibility
- Supported platforms: All platforms supported by Unity
- HDRPRender pipelines: Built-in URP
Additional Notes
- No third-party dependencies
- No project settings are modified on import
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f2 | Compatible | Compatible | Compatible |
Fully compatible with Built-in, URP, and HDRP. A custom material-switching utility is included (in the demo scene) to automate the conversion process, ensuring seamless integration into any 3D project.
As listed on the Asset Store.