3 Flying Monsters with Procedural Animations View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
202.6 MB
Files
45
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10

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3 Flying Monsters with Procedural Animations

by Mono Assets (opens in new tab)

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A collection of 3 Flying Monsters for Dark Fantasy settings. Includes LODs and materials for Built-in, URP, and HDRP render pipelines.

Price $30.00

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Price history for 3 Flying Monsters with Procedural Animations, 6 months Current $30.00; lowest $21.00; highest $30.00 in this period. $0 $25 $50 Jul Aug Sep Oct Nov

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3 Flying Monsters with Procedural Animations screenshot 1

3 Flying Monsters with Procedural Animations screenshot 1

About this asset

3 Flying Monsters with Procedural Animations is a curated pack of stylized Flying Monsters designed for dark fantasy worlds.

Each Flying monster is optimized for real-time use and includes multiple LOD levels for performance scalability.

Procedural Animations

Each Flying Monster is animated using procedural animations (see the video files). They react to being moved or rotated meaning you dont have to set up any animation triggers, events etc. Just control their movement and rotation and they will procedurally create the correct response movements. For instance to give it a "being hit"-animation you can just move the main gameobject of the robot skull a distance back, the procedural script will detect this and create a motion out of it (as shown in the videos).

Note1: Camera Frustum Performance

To save on performance, assign your cameras to the Visibility Hook scripts camera field (attached to the main prefab gameobject). This turns the procedural scripts off whenever no camera is looking at them which saves on performance.

Note2: Huge Performance Savings

Adding a Paralell Tail Manager to your scene allows all tentacle calculations to be done in Parallel instead of in sequence. This is mandatory for high instance counts but is recommended even for a single instance as it always saves on performance.

Features

  • 3 Flying Monster
  • Dark Fantasy / stylized art direction
  • PBR materials
  • Multiple LODs per Flying Monster
  • Consistent scale and orientation for game-ready use
  • Demo scene for preview and inspection

Render Pipeline Support

This asset includes separate materials for:

  • Built-in Render Pipeline
  • Universal Render Pipeline (URP)
  • High Definition Render Pipeline (HDRP)

No project settings are modified on import.

An optional editor-only helper is included to assist with material assignment in URP and HDRP.

Screenshots

All screenshots were taken on the Built-in Render Pipeline and contain no post processing.

Demo Scene

A lightweight demo scene is included for preview purposes.

From the publisher's Asset Store listing.

Technical details

Models

  • Number of monsters: 3
  • Meshes per monster: 1
  • LODs per monster: 6
  • Approx. triangle count (LOD0): ~20,000
  • Lowest LOD triangle count: ~2,000
  • Scale: 1 unit = 1 meter
  • Orientation: Z forward, Y up
  • Pivot: At base

Textures & Materials

  • Texture resolution: 4K (4096×4096)
  • Mask Map (R = Metallic, G = Occlusion, B = Edge (unused), A = Smoothness)Texture types included: Albedo / Base Color Normal
  • PBR workflow
  • Separate materials provided per render pipeline

Scripts:

  • The project contains 6 Scripts: Visibility Hook (where you decide the radius for when the robot animations should be culled), SimpleVerletTail (which creates dynamic tentacle movement) and HoverInertia (which creates the main reactive physical response + the hover movement of the robot). ParallelTailManager which allows all tentacles/tails in the scene to run in parallell. LimbInertia which adds random movement and physics to separate limbs. Lastly VerletPhysicsEngine (static class) that contains all calculations used by the physics system.

Compatibility

  • Supported platforms: All platforms supported by Unity
  • HDRPRender pipelines: Built-in URP

Additional Notes

  • No third-party dependencies
  • No project settings are modified on import

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f2 Compatible Compatible Compatible

Fully compatible with Built-in, URP, and HDRP. A custom material-switching utility is included (in the demo scene) to automate the conversion process, ensuring seamless integration into any 3D project.

As listed on the Asset Store.