Mirror Integration for Space Combat Kit adds multiplayer support to VSXGames Space Combat Kit demo scenes, vehicles, weapons, turrets, loadouts, AI encounters, and respawning. It is designed as a practical starting point for developers who want to build networked space combat games using SCK and Mirror without rewriting the SCK gameplay stack from scratch.
Bring Space Combat Kit into multiplayer with a ready-to-adapt Mirror integration.
This package provides a Mirror-based multiplayer layer for Space Combat Kit, including network player spawning, synced ship entry and exit, multiplayer-ready fighter and capital ship prefabs, enemy ship spawning, enterable turret support, loadout scene handling, damage synchronization, respawn flow, and multiplayer-safe runtime fixes for common single-player behaviours.
The integration keeps the core SCK workflow familiar. You still work with SCK vehicles, weapons, enterable cockpits, turrets, AI pilots, radar targets, HUD target boxes, health, and loadouts. The package adds the multiplayer glue around those systems so they can run in host/client sessions using Mirror.
Included demo scenes cover space fighter combat, capital ship combat, enemy waves, enterable turrets, and multiplayer loadout flows. The editor builder can rebuild multiplayer variants from the installed SCK version, helping the integration stay aligned when Space Combat Kit is updated.