Ultimate Procedural Underwater And Islands View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.4.0 or later
Package size
90.3 MB
Files
325
Favorites
6
Views in the past week
23

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$19.99 on

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Ultimate Procedural Underwater And Islands

by Features Per Second (opens in new tab)

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Create fully destructible procedural underwater worlds with islands, caves, water, and persistent save/load support.

Discount -60% Previous price $49.99 Price $19.99

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Price history

Last 6 months

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Price history for Ultimate Procedural Underwater And Islands, 6 months Current $19.99; lowest $19.99; highest $49.99 in this period. $0 $25 $50 Aug Sep Oct Nov

Asset preview

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Ultimate Procedural Underwater And Islands screenshot 1

Ultimate Procedural Underwater And Islands screenshot 1

About this asset

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Ultimate Procedural Underwater and Islands is a Unity package for creating stylized procedural underwater worlds with destructible terrain, islands, caves, water, vegetation, building, and save/load support.

Use it to build underwater exploration games, survival projects, sandbox worlds, mining systems, island adventures, or procedural ocean environments.

The included low-poly visuals are suitable for ocean games, underwater adventures, fantasy worlds, survival games, sandbox projects, and procedural level generation. You can use the included content as-is or replace materials, props, vegetation, and gameplay systems with your own.

From the publisher's Asset Store listing.

Technical details

Core modules included:

Seabed Generation Module

Generate procedural underwater terrain with customizable depth, shape, noise, materials, layers, and biome settings.

Water Generation Module

Create stylized water surfaces for ocean and underwater scenes.

Underwater Caves Generation Module

Generate underwater caves, tunnels, openings, and cave-like terrain structures directly inside the landscape.

Island Generation Module

Create procedural islands above the water with adjustable shape, size, height, terrain style, and placement settings.

Destructible Landscape System

The landscape is fully destructible and can be modified at runtime. Players or tools can dig, carve, deform, destroy, and reshape the terrain.

Save / Load System

Save and load generated terrain data, destruction, digging, building, and runtime world modifications between sessions.

Props Placement System

Procedurally place corals, rocks, plants, seaweed, island decorations, and other stylized environment props.

Integration API

Connect the system with your own gameplay, tools, editors, save systems, biomes, weapons, abilities, or procedural generation workflows.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.0f1 Not listed Compatible Not listed

As listed on the Asset Store.