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Production-ready modular character designed for modern real-time projects.
Aethera - Ghostblade Operative is a fully game-ready female character built for gameplay, cinematics, interactive environments, and flexible customization workflows.
Designed as a blade-focused futuristic operative, Aethera combines a modular character setup, Apple ARKit facial blendshapes, Unreal Engine and Unity support, advanced material workflows, and production-friendly asset organization.
Key Features
- Fully game-ready female character
- Modular body and outfit systems
- Epic Skeleton compatible (UE5 proportions)
- Apple ARKit facial blendshapes included
- Advanced material setup with easy color customization
- Production-friendly asset structure
- Separate weapon mesh included
- Unreal Engine and Unity projects included
- FBX and OBJ formats included
Polycount (No LOD system included)
SK_Aethera_01.fbx
Faces 25941 - Tris 51548 - Verts 30046
SK_Aethera_02.fbx
Faces 24845 - Tris 49364 - Verts 27852
SK_Aethera_FullSet.fbx
Faces 45084 - Tris 89676 - Verts 51279
SK_Aethera_Underwear.fbx
Faces 27953 - Tris 55618 - Verts 31418
SM_Aethera_Weapon_01.fbx
Faces 322 - Tris 552 - Verts 296
Rig & Animation Compatibility
- Rigged to Epic Skeleton with preserved main hierarchy
- Compatible with standard Unreal Engine animations
- Facial animation supported via morph targets
Additional bones are included for extended control and optional physics setups.
Full list of additional bones is available in the documentation.
Facial Blendshapes
- 52 Apple ARKit blendshapes
- Calibrated for facial animation and expression control
- Tested with Live Link Face in Unreal Engine
- Compatible with facial capture and streaming workflows
Modularity & Customization
- Fully modular character structure
- Individual body and outfit parts can be enabled or disabled
- Hidden geometry under clothing for improved performance
- Easy color customization using material instances
- Designed to support multiple variations from a single base character
Materials & Textures
- Advanced real-time materials included
- Custom Shader Graph materials for color and detail customization (Unity)
- MatID masks for fast and intuitive color changes
- Designed for efficient iteration and customization
Engine Compatibility & Projects
Unreal Engine
- Supported versions: 4.24+
- Epic Skeleton compatible with additional bones
- Facial animation supported via morph targets
- Advanced material instances with MatID color masks
- Demo scene included for preview and testing
- Basic third-person demo animations included
- Hair wind simulation setup included
Unity
- Compatible with Built-in, URP, and HDRP render pipelines
- Humanoid rig with eye and jaw bones
- Facial animation driven by BlendShapes
- FullSet.fbx included for customization
- Works with standard Humanoid animations from the Asset Store
- Environments shown in preview images or videos are used for presentation purposes only
Important Notes
Advanced gameplay systems, controllers, and custom animation systems are not included
SUPPORT
Email: yura.kuba@gmail.com