Aethera - Ghostblade Operative OFFICIAL SALE

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Production-ready modular character designed for modern real-time projects.

Aethera - Ghostblade Operative is a fully game-ready female character built for gameplay, cinematics, interactive environments, and flexible customization workflows.

Designed as a blade-focused futuristic operative, Aethera combines a modular character setup, Apple ARKit facial blendshapes, Unreal Engine and Unity support, advanced material workflows, and production-friendly asset organization.

 

Key Features

  • Fully game-ready female character
  • Modular body and outfit systems
  • Epic Skeleton compatible (UE5 proportions)
  • Apple ARKit facial blendshapes included
  • Advanced material setup with easy color customization
  • Production-friendly asset structure
  • Separate weapon mesh included
  • Unreal Engine and Unity projects included
  • FBX and OBJ formats included

 

Polycount (No LOD system included)

 

SK_Aethera_01.fbx

Faces 25941 - Tris 51548 - Verts 30046

 

SK_Aethera_02.fbx

Faces 24845 - Tris 49364 - Verts 27852

 

SK_Aethera_FullSet.fbx

Faces 45084 - Tris 89676 - Verts 51279

 

SK_Aethera_Underwear.fbx

Faces 27953 - Tris 55618 - Verts 31418

 

SM_Aethera_Weapon_01.fbx

Faces 322 - Tris 552 - Verts 296

 

Rig & Animation Compatibility

  • Rigged to Epic Skeleton with preserved main hierarchy
  • Compatible with standard Unreal Engine animations
  • Facial animation supported via morph targets

 

Additional bones are included for extended control and optional physics setups.

Full list of additional bones is available in the documentation.

 

Facial Blendshapes

  • 52 Apple ARKit blendshapes
  • Calibrated for facial animation and expression control
  • Tested with Live Link Face in Unreal Engine
  • Compatible with facial capture and streaming workflows

 

Modularity & Customization

  • Fully modular character structure
  • Individual body and outfit parts can be enabled or disabled
  • Hidden geometry under clothing for improved performance
  • Easy color customization using material instances
  • Designed to support multiple variations from a single base character

 

Materials & Textures

  • Advanced real-time materials included
  • Custom Shader Graph materials for color and detail customization (Unity)
  • MatID masks for fast and intuitive color changes
  • Designed for efficient iteration and customization

 

Engine Compatibility & Projects

 

Unreal Engine

  • Supported versions: 4.24+
  • Epic Skeleton compatible with additional bones
  • Facial animation supported via morph targets
  • Advanced material instances with MatID color masks
  • Demo scene included for preview and testing
  • Basic third-person demo animations included
  • Hair wind simulation setup included

 

Unity

  • Compatible with Built-in, URP, and HDRP render pipelines
  • Humanoid rig with eye and jaw bones
  • Facial animation driven by BlendShapes
  • FullSet.fbx included for customization
  • Works with standard Humanoid animations from the Asset Store
  • Environments shown in preview images or videos are used for presentation purposes only

 

Important Notes
Advanced gameplay systems, controllers, and custom animation systems are not included

 

SUPPORT

Email: yura.kuba@gmail.com