Seamless Third Person Controller (Foot IK) View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
1.0 MB
Files
35
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22
Views in the past week
77

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Seamless Third Person Controller (Foot IK)

by Huts Studio (opens in new tab)

1 rating, too few to average

A production-ready third-person controller featuring highly responsive physics-based movement, dynamic Foot IK, and seamless Cinemachine integration for a perfect game feel.

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Price history

Last 6 months

USD
Price history for Seamless Third Person Controller (Foot IK), 6 months Current Free; lowest Free; highest Free in this period. $0 Aug Sep Oct Nov

Asset preview

1 / 5

Seamless Third Person Controller (Foot IK) screenshot 1

Seamless Third Person Controller (Foot IK) screenshot 1

About this asset

Build Your Game on a Solid FoundationThe Seamless Third Person Controller is designed to be the ultimate starting point for your action, adventure, or RPG games. Built with a core philosophy where Game Feel comes first, this asset provides a highly responsive, Rigidbody physics-based movement system paired with dynamic Procedural Foot IK. Your character will perfectly adapt to uneven terrain, stairs, and slopes with AAA-quality smoothness.Say goodbye to messy spaghetti code. Our scripts are highly optimized, modular, and professionally structured so you can easily extend them to add your own complex mechanics in the future.

Key Highlights:
Fluid & Responsive Movement:
Finely tuned acceleration, deceleration, and turn-in-place mechanics for a satisfying arcade-to-realistic feel.
Procedural Foot IK: Raycast-based foot placement for perfect grounding.
Clean Architecture: Separated logic modules make debugging and expanding a breeze.
Multi-Version Support: Carefully engineered to support both the classic Unity 2022.3 LTS and the modern Unity 6 ecosystem.

⚠️ IMPORTANT REQUIREMENTS ⚠️To ensure the best experience, this package relies on Unity's official native packages. Please ensure you install them via the Package Manager before importing:
Cinemachine (Supports both v2.x and v3.x)
Input System

From the publisher's Asset Store listing.

Technical details

  • Locomotion: Fluid, Rigidbody-based physics movement with highly customizable acceleration/deceleration.
  • Foot IK System: Dynamic raycast-based foot placement for realistic posture on uneven terrain.
  • Camera Integration: Fully configured FreeLook camera setups, natively supporting Cinemachine 2 (Unity 2022) and Cinemachine 3 (Unity 6).
  • Input: Powered entirely by Unity's New Input System.
  • Highly Optimized: Zero GC allocations in update loops, utilization of Animator Hash IDs, and Transform caching.
  • Modular Architecture: Logic cleanly separated into focused scripts (PlayerLocomotion, PlayerAnimator, PlayerInputHandler, PlayerFootIK).
  • Workflow Tools: Includes a custom PlayerSetupWizard to rig new characters in 1-click.
  • Compatibility: Includes dedicated packages for both Unity 2022.3 LTS and Unity 6 (6000.0+).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.16f1 Compatible Compatible Compatible
2022.3.62f3 Compatible Compatible Compatible

As listed on the Asset Store.