Sea of Clouds URP View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.23 or later
Package size
124 KB
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Sea of Clouds URP

by Hasan Tarhan (opens in new tab)

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Sea Of Clouds is a URP volumetric cloud renderer for soft, stylized, cinematic sky layers with Volume controls, denoising, horizon blending, and Unity lighting integration.

Price $9.95

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Price history

Last 6 months

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Price history for Sea of Clouds URP, 6 months Current $9.95; lowest $9.95; highest $9.95 in this period. $0 $5 $10 Aug Sep Oct Nov

Asset preview

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Sea of Clouds URP screenshot 1

Sea of Clouds URP screenshot 1

About this asset

Sea Of Clouds adds a full-screen volumetric cloud layer to URP projects through a Scriptable Renderer Feature and a familiar Unity Volume workflow. It is designed for open skies, flying cameras, islands, landscapes, stylized worlds, and cinematic horizon views where the clouds 

need to feel large, soft, and integrated with the scene.

Tune the look directly from the Volume inspector: cloud amount, thickness, layer height, draw distance, wind, large-scale shape, detail erosion, cumulus forms, tint, opacity, sunlight, ambient lighting, horizon blend, and advanced raymarch stability. The package also includes quality controls such as internal render resolution, sample counts, denoising modes, far-distance smoothing, temporal reprojection, and ready-made Fast, Balanced, High, and Cinematic performance presets.

  • URP Scriptable Renderer Feature + Volume based workflow
  • Volumetric raymarched cloud layer
  • Artist-friendly controls for shape, density, lighting, wind, and horizon color
  • Cumulus height shaping for richer cloud silhouettes
  • Denoising, far distance smoothing, stochastic sampling.
  • Inside cloud and near-horizon stabilization for wide horizon views
  • Depth aware upscale to reduce edge leakage around scene geometry
  • Unity ambient, fog, sun, and environment lighting integration
  • Debug views for density, depth, lighting, phase, denoise, temporal history, and more
  • Sample scene and sample Volume profile included

Sea Of Clouds is built to blend naturally with your project lighting. It can pick up Unity RenderSettings ambient colors, fog color, reflection intensity, directional sun lighting, and horizon atmosphere, helping clouds sit inside the scene instead of looking like a separate overlay.

Ideal for developers who want atmospheric skies without building a custom volumetric cloud renderer from scratch.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.23f1 Not listed Compatible Not listed

As listed on the Asset Store.