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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2023.2.2 or later
- Package size
- 107.3 MB
- Files
- 582
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- 2
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- 9
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- $4.99 on
Keywords
Time Manipulator
A first-person time-manipulation sandbox prototype. Slow time, stop time, destroy turrets, and explore physics-driven gameplay in Unity.
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Price history
Last 6 months
USDAsset preview
1 / 5
Time Manipulator screenshot 1
About this asset
Time Manipulator is a first-person 3D prototype that showcases a complete time-manipulation mechanics system. The player navigates a physics sandbox environment using FPS controls, with the ability to slow time, stop time entirely, and unleash a "Chrono Smash" area-of-effect blast to destroy enemy turrets.
The project includes a full player controller (movement, jump, sprint, crouch, pickup/throw), four pickup types (health, slow-mo refill, time stop, wide FOV), three logic zones (control inversion, no-jump, no-pickup), moving platforms, jump boosters, enemy turret AI with two fire modes (constant/burst), and a custom post-processing profile (bloom, vignette, color grading, motion blur, ambient occlusion).
An editor tool window (Sclera Level Hub) provides one-click spawning of all prefabs, making level assembly fast. Audio is managed through Unity's Audio Mixer with dedicated player and world SFX channels. All game logic uses unscaled delta time to stay responsive during slow-motion, and Time.timeScale is smoothly interpolated for polished feel.
Customizability:
- All player parameters (speed, jump height, health, time-gauge drain/recover rates) are exposed in the inspector
- Turret fire rate, damage, range, and fire mode are configurable
- Pickup amounts, time-stop duration, FOV target values are tunable per prefab
- Zone effects and platform waypoints are editable in-scene
- The post-processing profile can be swapped or extended
Suitable for: FPS prototypes, time-manipulation games, action-puzzle projects, physics sandbox experiments, or as a learning reference for Unity game architecture.
Disclaimer: "This is a prototype/learning project. It uses AI-assisted code generation and includes third-party assets and models. Please review the license terms before purchasing."
From the publisher's Asset Store listing.
Technical details
- Complete FPS player controller (CharacterController) with movement, jump, sprint, crouch
- Slow-motion system with resource gauge (drain/recover) and smooth Time.timeScale interpolation
- Time Stop powerup — full freeze effect for configurable duration
- Chrono Smash area-of-effect turret destruction with cooldown
- 4 pickup types: Health, Slow-Mo Refill, Time Stop, Wide FOV
- 3 logic zones: Control Inversion, No-Jump, No-Pickup
- Enemy turret AI with player tracking, yaw/pitch rotation, and CONSTANT/BURST fire modes
- Physics object pickup and throw system with spring joint
- Box spawning with cooldown and timed destruction
- Moving platforms with waypoint navigation
- Jump booster pads
- Player health system with UI bar
- Score tracking (TextMeshPro UI)
- 5 singleton managers (UI, SFX, points, camera shake, notifications)
- Post-processing stack (Bloom, Vignette, Chromatic Aberration, Color Grading, Motion Blur, Ambient Occlusion)
- Camera shake effect with configurable intensity
- UI pop animations with elastic easing
- Animated pickup notification text
- Gaussian blur shader for pause overlay
- Sprite glow shader
- Unity Audio Mixer with 3 groups (Music, PlayerSFX, GeneralSFX)
- Editor tool window (Sclera Level Hub) for one-click prefab spawning
- All scripts use Time.unscaledDeltaTime for slow-mo responsiveness
- Pause system that preserves time scale state
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2023.2.2f1 | Compatible | Not listed | Not listed |
As listed on the Asset Store.