TargetTalk_TT OFFICIAL SALE

Design motion with gizmos and values — no code, no animation.

TargetTalk (TT) is a Unity system for building projectile and flight choreography without writing code or authoring animation clips. Drag a preset into your scene, shape its trajectory with gizmos, tune the values in the Inspector — that's all it takes.

It doesn't replay a fixed path. It talks to its environment.

Most motion tools just play back a route you drew in advance. TT's motion holds a real-time conversation with your running game.

  • Automatically responds every frame as the target moves or the distance changes
  • Keeps tracking, waiting, curving, and timing intact — while still honoring its arrival accuracy (the promised hit) to the very end

So the same preset moves differently in every situation, as if it were alive.

One system, this much choreography

Hovering missiles · throws · magic orbs · arcs · boomerangs · spirals · chains · pets (companions) · flight AI · multi-agent behavior

It's not a tool for adding more weapon types — it's a tool for designing behavior.

Three pillars

1. Adaptive Motion


Even as a target's position and distance change, TT self-corrects its tracking, curves, and timing. The hit it promises at the moment of firing is kept, no matter how the environment shifts.


2. Intuitive Design


Shape trajectories with gizmos while watching them with your own eyes, then refine with values. No Play Mode, no compile waits — see results instantly in the editor. Even artists who don't code can finish their motion by hand.


3. AI-Assisted Authoring


An AI Learning Document ships with the package. Feed it to an LLM like ChatGPT or Claude, and it translates natural-language requests — "a projectile that hovers around a flower like a bee, then leaves again" — into TT parameter combinations. A new workflow for designing motion through text.


What's included

  • 84 preset prefabs (2D · 2.5D · 3D)
  • 47 production resources (Trail · Hit · Muzzle)
  • 2D / 2.5D / 3D demo scenes included
  • 23-language localized Inspector
  • Built-in RP · URP both supported
  • AI Learning Document bundled

Motion isn't code — it's a feel in the hands.

TargetTalk was built to carry an artist's intent straight into the running game, frame for frame, without a programmer translating it into code. Every parameter, every default, every preset has been hand-tuned.ndled