TargetTalk_TT View on Asset Store (opens in new tab)

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Latest version
1.1.0
Last updated
First released
Unity version
6000.2.8 or later
Package size
3.9 MB
Files
309
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TargetTalk_TT

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TargetTalk: a no-code projectile & flight system for Unity. Drag a preset, assign a target — it flies with frame-perfect precision. 84 presets, real-time editor preview, no Play Mode needed.

Price $49.00

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Price history

Last 6 months

USD
Price history for TargetTalk_TT, 6 months Current $49.00; lowest $34.30; highest $49.00 in this period. $0 $25 $50 Sep Oct Nov Version 1.1.0 released 30 Oct 2026 v1.1.0

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TargetTalk_TT video 1

About this asset

Design motion with gizmos and values — no code, no animation.

TargetTalk (TT) is a Unity system for building projectile and flight choreography without writing code or authoring animation clips. Drag a preset into your scene, shape its trajectory with gizmos, tune the values in the Inspector — that's all it takes.

It doesn't replay a fixed path. It talks to its environment.

Most motion tools just play back a route you drew in advance. TT's motion holds a real-time conversation with your running game.

  • Automatically responds every frame as the target moves or the distance changes
  • Keeps tracking, waiting, curving, and timing intact — while still honoring its arrival accuracy (the promised hit) to the very end

So the same preset moves differently in every situation, as if it were alive.

One system, this much choreography

Hovering missiles · throws · magic orbs · arcs · boomerangs · spirals · chains · pets (companions) · flight AI · multi-agent behavior

It's not a tool for adding more weapon types — it's a tool for designing behavior.

Three pillars

1. Adaptive Motion

Even as a target's position and distance change, TT self-corrects its tracking, curves, and timing. The hit it promises at the moment of firing is kept, no matter how the environment shifts.

2. Intuitive Design

Shape trajectories with gizmos while watching them with your own eyes, then refine with values. No Play Mode, no compile waits — see results instantly in the editor. Even artists who don't code can finish their motion by hand.

3. AI-Assisted Authoring

An AI Learning Document ships with the package. Feed it to an LLM like ChatGPT or Claude, and it translates natural-language requests — "a projectile that hovers around a flower like a bee, then leaves again" — into TT parameter combinations. A new workflow for designing motion through text.

What's included

  • 84 preset prefabs (2D · 2.5D · 3D)
  • 47 production resources (Trail · Hit · Muzzle)
  • 2D / 2.5D / 3D demo scenes included
  • 23-language localized Inspector
  • Built-in RP · URP both supported
  • AI Learning Document bundled

Motion isn't code — it's a feel in the hands.

TargetTalk was built to carry an artist's intent straight into the running game, frame for frame, without a programmer translating it into code. Every parameter, every default, every preset has been hand-tuned.ndled

From the publisher's Asset Store listing.

Technical details

Supported Environment

  • Unity 2022.3 LTS or later (Unity 6 supported)
  • Render pipelines: Built-in RP · URP both supported — shipped as two independent trees; on first import, TT auto-detects your active pipeline and offers to clean up the unused tree
  • Platforms: Standalone (Windows / macOS / Linux), iOS, Android, WebGL
  • No external package dependencies — import and use right away
  • HDRP is not supported in the current version

Included Content (per pipeline)

  • 84 preset prefabs: 2D 27 / 2.5D 27 / 3D 30 (2.5D is a plane-mirror of the 2D behaviors)
  • 47 production resources: Trail 29 / Hit 13 / Muzzle 5
  • 3 demo scenes (2D / 2.5D / 3D)
  • AI Learning Document bundled — for LLM-based motion authoring

Technical Features

  • Real-time editor preview — see and tune trajectories and behavior with no Play Mode
  • Per-frame deterministic simulation — no jitter, no drift
  • Auto-responds every frame to target movement and distance changes (tracking, curves, timing, and arrival accuracy all preserved)
  • 23-language Inspector localization (tooltips included)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.8f1 Compatible Compatible Not listed

Ships configured for URP. Built-in RP support is included as an optional .unitypackage under "Built-in RP Support/" — import it only if your project uses the Built-in pipeline, then delete the TargetTalk_URP folder. A fresh import leaves no mismatched materials. HDRP is not supported.

As listed on the Asset Store.