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Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 6000.2.8 or later
- Package size
- 3.9 MB
- Files
- 309
- Favorites
- 3
- Views in the past week
- 17
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- $34.30 on
Keywords
TargetTalk_TT
TargetTalk: a no-code projectile & flight system for Unity. Drag a preset, assign a target — it flies with frame-perfect precision. 84 presets, real-time editor preview, no Play Mode needed.
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Last 6 months
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TargetTalk_TT video 1
About this asset
Design motion with gizmos and values — no code, no animation.
TargetTalk (TT) is a Unity system for building projectile and flight choreography without writing code or authoring animation clips. Drag a preset into your scene, shape its trajectory with gizmos, tune the values in the Inspector — that's all it takes.
It doesn't replay a fixed path. It talks to its environment.
Most motion tools just play back a route you drew in advance. TT's motion holds a real-time conversation with your running game.
- Automatically responds every frame as the target moves or the distance changes
- Keeps tracking, waiting, curving, and timing intact — while still honoring its arrival accuracy (the promised hit) to the very end
So the same preset moves differently in every situation, as if it were alive.
One system, this much choreography
Hovering missiles · throws · magic orbs · arcs · boomerangs · spirals · chains · pets (companions) · flight AI · multi-agent behavior
It's not a tool for adding more weapon types — it's a tool for designing behavior.
Three pillars
1. Adaptive Motion
Even as a target's position and distance change, TT self-corrects its tracking, curves, and timing. The hit it promises at the moment of firing is kept, no matter how the environment shifts.
2. Intuitive Design
Shape trajectories with gizmos while watching them with your own eyes, then refine with values. No Play Mode, no compile waits — see results instantly in the editor. Even artists who don't code can finish their motion by hand.
3. AI-Assisted Authoring
An AI Learning Document ships with the package. Feed it to an LLM like ChatGPT or Claude, and it translates natural-language requests — "a projectile that hovers around a flower like a bee, then leaves again" — into TT parameter combinations. A new workflow for designing motion through text.
What's included
- 84 preset prefabs (2D · 2.5D · 3D)
- 47 production resources (Trail · Hit · Muzzle)
- 2D / 2.5D / 3D demo scenes included
- 23-language localized Inspector
- Built-in RP · URP both supported
- AI Learning Document bundled
Motion isn't code — it's a feel in the hands.
TargetTalk was built to carry an artist's intent straight into the running game, frame for frame, without a programmer translating it into code. Every parameter, every default, every preset has been hand-tuned.ndled
From the publisher's Asset Store listing.
Technical details
Supported Environment
- Unity 2022.3 LTS or later (Unity 6 supported)
- Render pipelines: Built-in RP · URP both supported — shipped as two independent trees; on first import, TT auto-detects your active pipeline and offers to clean up the unused tree
- Platforms: Standalone (Windows / macOS / Linux), iOS, Android, WebGL
- No external package dependencies — import and use right away
- HDRP is not supported in the current version
Included Content (per pipeline)
- 84 preset prefabs: 2D 27 / 2.5D 27 / 3D 30 (2.5D is a plane-mirror of the 2D behaviors)
- 47 production resources: Trail 29 / Hit 13 / Muzzle 5
- 3 demo scenes (2D / 2.5D / 3D)
- AI Learning Document bundled — for LLM-based motion authoring
Technical Features
- Real-time editor preview — see and tune trajectories and behavior with no Play Mode
- Per-frame deterministic simulation — no jitter, no drift
- Auto-responds every frame to target movement and distance changes (tracking, curves, timing, and arrival accuracy all preserved)
- 23-language Inspector localization (tooltips included)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.2.8f1 | Compatible | Compatible | Not listed |
Ships configured for URP. Built-in RP support is included as an optional .unitypackage under "Built-in RP Support/" — import it only if your project uses the Built-in pipeline, then delete the TargetTalk_URP folder. A fresh import leaves no mismatched materials. HDRP is not supported.
As listed on the Asset Store.