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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.2.12 or later
- Package size
- 1.2 MB
- Files
- 88
- Favorites
- 7
- Views in the past week
- 24
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- Free on
Keywords
Free Save Forge (Save and Inventory for Games)
- Price drop
SaveForge is a complete Save & Inventory System for Unity featuring item databases, currencies, packs, categories, JSON save/load, Scriptable Objects, runtime managers, and powerful editor tools.
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Free Save Forge (Save and Inventory for Games) screenshot 1
About this asset
SaveForge – Free Save & Inventory System
SaveForge is a complete save and inventory framework for Unity that makes it easy to create and manage items, currencies, categories, rewards, and packs using Scriptable Objects. It also provides secure JSON-based save and load functionality through an easy-to-use editor workflow.
Now available FREE, SaveForge is a useful foundation for RPGs, mobile games, inventory-driven experiences, progression systems, shops, and collectible games.
Whether you need an inventory system, currency management, item unlocking, reward packs, or persistent player data, SaveForge provides the essential tools to manage your game data efficiently.
Check out the video documentation for SaveForge.
Looking for a Complete Game with These Systems?
If you want to see inventory, item management, crafting, equipment, and interactive gameplay working together inside a complete survival project, check out FP Survival 3D – Game Template.
FP Survival 3D includes an inventory system, item stacking, equipment management, crafting, building, context menus, resource collection, and other gameplay systems that can help you build a complete survival experience.
Explore FP Survival 3D on the Unity Asset Store.
Key Features
Complete Inventory Framework – Create and manage items, currencies, categories, and reward packs.
Secure Save System – Save and load player data using JSON with encrypted local save files.
Scriptable Object Workflow – Define and organize game data through flexible and extensible Scriptable Objects.
Runtime Managers – Easily access and modify items, currencies, packs, and save data through dedicated manager classes.
Editor Dashboard – Create, organize, manage, and debug your game data directly inside the Unity Editor.
Batch Item Creation – Quickly generate multiple items and content assets.
Auto Database Population – Automatically find and register relevant assets in your project databases.
Reward & Pack System – Create item packs for rewards, progression systems, shops, and in-app purchases.
Debug Tools – Test item unlocks, currencies, save data, and other systems during development.
Easy Integration – Designed for quick implementation and straightforward customization.
Project Highlights
Art Assets – Includes sample icons, UI elements, buttons, backgrounds, and weapon images.
Prefabs – 6 ready-to-use prefabs with a sample implementation.
Scriptable Objects – 13 sample Scriptable Objects covering items, currencies, categories, packs, and save systems.
Scripts – 36 organized and documented scripts divided into clear functional modules.
Sample Scene – Demonstrates inventory management, currencies, item unlocking, reward packs, and save functionality.
Editor Tools – Includes a Game Data Dashboard, Item Creator, Category Manager, Pack Editor, Database Tools, and Save Debug Utilities.
Included Editor Tools
- Game Data Dashboard
- Create Item Window
- Category Manager
- Pack Creator
- Pack Editor
- Auto Fill Database Tool
- Save File Manager
- Save Debug GUI
Ideal For
- RPG Games
- Survival Games
- Mobile Games
- Shop Systems
- Collectible Games
- Progression Systems
- Unlockable Content
- Live Service Games
- Currency-Based Economies
Support
For questions or technical assistance, please visit:
From the publisher's Asset Store listing.
Technical details
Project Structure
1.Art
Art folder is subdivided into four folders with 10 png sample images of button, background, weapons and etc.
2. Prefabs
The 6 Prefabs are divided into 4 folders with clear names which are present in the SampleScene.
3. Scenes
There is a sample scene in which you can see a simple UI showing some of the items.
4. Scriptable Objects
With 13 different sample scriptable objects categorized in to two main folders(Sample and SaveManager).
5. Scripts
36 Scripts are categorized into six main folders with their subfolders as well and clear names and functions to ensure easy understanding.