Spline Wire Tool View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.68 or later
Package size
21.2 MB
Files
12
Views in the past week
7

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$4.99 on

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Spline Wire Tool

by WhiteWorld (opens in new tab)

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Spline Wire Placer is a powerful editor extension that allows you to create, bend, and place realistic wires and cables instantly along spline paths, significantly reducing environment dressing time.

Price $4.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Spline Wire Tool, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Sep Oct Nov

Asset preview

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Spline Wire Tool screenshot 1

Spline Wire Tool screenshot 1

About this asset

Tired of manually positioning dozens of cylinders to create a single cable? Spline Wire Placer simplifies the process of adding cables, wires, and ropes to your scene. This tool provides a seamless workflow directly in the Scene View.

Key Benefits:

  • Intuitive Workflow: Place points with a single click and watch the wire form in real-time.
  • Blender-Inspired Controls: Professional editing experience with hotkeys (G for Grab, R for Rotate) and Axis constraints (X, Y, Z) for precise adjustments.
  • Flexible Generation: Choose between procedurally generated tube meshes or bend your custom prefab meshes (like chains or textured ropes) along the curve.
  • Performance Optimized: Includes a 'Bake' feature to merge segments into a single static mesh, reducing draw calls and removing editor overhead for the final build.

From the publisher's Asset Store listing.

Technical details

Key Features:

  • Spline-Based Editing: Smooth Bezier curve interpolation with adjustable smoothness.
  • Prefab Deformation: Advanced vertex remapping to bend any mesh along the spline path.Two Geometry Modes:
    Tube Mesh:
    Procedural cylinder generation with custom radius and segments.
  • Surface Snapping: Intelligent surface offset to ensure wires sit perfectly on floors or walls.
  • Full Undo/Redo support for all editing actions.Advanced Editor Tools:Parallel Transport Frame (PTF) calculation to prevent mesh twisting.
    Mid-air placement via Shift+Click (Camera Depth mode).
  • Baking System: One-click conversion from spline data to optimized Static Mesh with optional MeshCollider.

Support: [email protected]

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.68f1 Compatible Compatible Compatible

As listed on the Asset Store.