Level God | Level Designer Helper Tool View on Asset Store (opens in new tab)

Package details

Latest version
3.0
Last updated
First released
Unity version
6000.4.10 or later
Package size
196 KB
Files
65
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2
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Level God | Level Designer Helper Tool

by NKS DESIGN (opens in new tab)

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A comprehensive Level Design toolkit for Unity Editor. 15 specialised tabs covering spawn management, zones, pacing, player flow, tech analysis, path tools, lighting, and more.

Price $35.00

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Price history

Last 6 months

USD
Price history for Level God | Level Designer Helper Tool, 6 months Current $35.00; lowest $24.50; highest $35.00 in this period. $0 $25 $50 Sep Oct Nov

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Level God | Level Designer Helper Tool screenshot 1

Level God | Level Designer Helper Tool screenshot 1

About this asset

LevelGod is an all-in-one Level Design & Environment toolkit that lives entirely

inside the Unity Editor — zero runtime overhead, zero dependencies.

────────────────────────────────────────

CORE WORKFLOW

────────────────────────────────────────

• Spawn Point Manager — place, group, and filter spawn points with grid/random

  distribution. Import existing scene objects tagged "SpawnPoint" in one click.

• Zone Manager — draw concave polygon zones (ear-clipping algorithm), link zones

  to spawn points and audio, import BoxColliders as zones automatically.

• Path Tool — distribute prefabs along a line or circle with Catmull-Rom spline

  interpolation (Unreal-style). Fence mode auto-calculates count from prefab width.

• Scatter Tool — paint prefabs across terrain/meshes with density, scale variance,

  and slope/height filters. Cancelable progress bar for large areas.

• Modular Building — snap-to-grid prefab placement with surface-normal alignment,

  LOD auto-setup, bottom-snap offset, and Replace Selected workflow.

────────────────────────────────────────

ANALYSIS

────────────────────────────────────────

• Scene Health Check — LD linter that flags zone/spawn mismatches, orphaned audio

  sources, overlapping spawns, and spawns outside any zone.

• Tech Analysis — detects narrow passages (collision), prefab health issues,

  accessibility problems, and Z-fighting via bucket-based analysis.

• Pacing Tab — analyses zone rhythm, flags imbalances, and compares your layout

  against an ideal encounter pattern.

• Player Flow — place waypoints, visualise height graphs and FOV cones, run

  encounter analysis along the path.

• Heatmap — triangle-count per grid cell, PNG export, navmesh warnings.

• Dimension Tool — measure distances, place human-scale references, draw FOV circles.

────────────────────────────────────────

CREATIVE & DOCUMENTATION

────────────────────────────────────────

• Pacing Tab — analyses zone rhythm, flags imbalances, and compares your layout

  against an ideal encounter pattern.

• Player Flow — place waypoints, visualise height graphs and FOV cones, run

  encounter analysis along the path.

• Heatmap — triangle-count per grid cell, PNG export, navmesh warnings.

• Dimension Tool — measure distances, place human-scale references, draw FOV circles.

────────────────────────────────────────

CREATIVE & DOCUMENTATION

────────────────────────────────────────

• Lighting Tab — named presets (Morning / Noon / Evening / Night / Storm / Foggy),

  one-click scene apply, moodboard with drag & drop texture references.

• Landscape Tab — biome painter with slope/height blending, water-level plane

  (Built-in / URP / HDRP), erosion overlay.

• Snapshot Tab — scene screenshot with A/B comparison.

• AutoDoc — generates a full Markdown report (zones, spawns, props, poly count,

  flow, pacing) with A/B diff support.

• Revision Tab — feedback tracker with scene pins, filters, and JSON/CSV export.

• Note System — drop contextual notes anywhere in the scene.

• Prop Manager — scan scene for props, analyse repetition, swap prefabs in bulk.

────────────────────────────────────────

QUALITY OF LIFE

────────────────────────────────────────

• 5-language UI: English, Turkish, 中文, 日本語, 한국어

• 4-step welcome tutorial + per-tab hint banners

• All data stored as ScriptableObjects — survives domain reloads

• JSON import/export for spawn points, zones, and notes

• VS Code-style vertical sidebar with icon tooltips

• Unity 2022.3 LTS and above

From the publisher's Asset Store listing.

Technical details

Version: 3.0.0

Unity: 2022.3 LTS or higher

Render Pipelines: Built-in, URP, HDRP

(fog presets write to RenderSettings — use Volume Profile > Fog for URP/HDRP)

Runtime Impact: None — Editor-only assembly (includePlatforms: Editor)

Dependencies: None (no third-party packages required)

Platforms: Windows, macOS, Linux (Editor only)

Data Storage: ScriptableObjects at Assets/LDGod/Data/

Languages: English, Turkish, Simplified Chinese, Japanese, Korean

Scripting: C# — LDGod namespace, single assembly definition

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.10f1 Compatible Compatible Compatible

Fog presets write to RenderSettings. In URP/HDRP projects,

use Volume Profile > Fog for atmospheric effects instead.

All other features are render pipeline agnostic.

As listed on the Asset Store.