Level God | Level Designer Helper Tool OFFICIAL SALE

LevelGod is an all-in-one Level Design & Environment toolkit that lives entirely

inside the Unity Editor — zero runtime overhead, zero dependencies.


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CORE WORKFLOW

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• Spawn Point Manager — place, group, and filter spawn points with grid/random

  distribution. Import existing scene objects tagged "SpawnPoint" in one click.


• Zone Manager — draw concave polygon zones (ear-clipping algorithm), link zones

  to spawn points and audio, import BoxColliders as zones automatically.


• Path Tool — distribute prefabs along a line or circle with Catmull-Rom spline

  interpolation (Unreal-style). Fence mode auto-calculates count from prefab width.


• Scatter Tool — paint prefabs across terrain/meshes with density, scale variance,

  and slope/height filters. Cancelable progress bar for large areas.


• Modular Building — snap-to-grid prefab placement with surface-normal alignment,

  LOD auto-setup, bottom-snap offset, and Replace Selected workflow.


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ANALYSIS

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• Scene Health Check — LD linter that flags zone/spawn mismatches, orphaned audio

  sources, overlapping spawns, and spawns outside any zone.


• Tech Analysis — detects narrow passages (collision), prefab health issues,

  accessibility problems, and Z-fighting via bucket-based analysis.


• Pacing Tab — analyses zone rhythm, flags imbalances, and compares your layout

  against an ideal encounter pattern.


• Player Flow — place waypoints, visualise height graphs and FOV cones, run

  encounter analysis along the path.


• Heatmap — triangle-count per grid cell, PNG export, navmesh warnings.


• Dimension Tool — measure distances, place human-scale references, draw FOV circles.


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CREATIVE & DOCUMENTATION

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• Pacing Tab — analyses zone rhythm, flags imbalances, and compares your layout

  against an ideal encounter pattern.


• Player Flow — place waypoints, visualise height graphs and FOV cones, run

  encounter analysis along the path.


• Heatmap — triangle-count per grid cell, PNG export, navmesh warnings.


• Dimension Tool — measure distances, place human-scale references, draw FOV circles.


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CREATIVE & DOCUMENTATION

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• Lighting Tab — named presets (Morning / Noon / Evening / Night / Storm / Foggy),

  one-click scene apply, moodboard with drag & drop texture references.


• Landscape Tab — biome painter with slope/height blending, water-level plane

  (Built-in / URP / HDRP), erosion overlay.


• Snapshot Tab — scene screenshot with A/B comparison.


• AutoDoc — generates a full Markdown report (zones, spawns, props, poly count,

  flow, pacing) with A/B diff support.


• Revision Tab — feedback tracker with scene pins, filters, and JSON/CSV export.


• Note System — drop contextual notes anywhere in the scene.


• Prop Manager — scan scene for props, analyse repetition, swap prefabs in bulk.


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QUALITY OF LIFE

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• 5-language UI: English, Turkish, 中文, 日本語, 한국어

• 4-step welcome tutorial + per-tab hint banners

• All data stored as ScriptableObjects — survives domain reloads

• JSON import/export for spawn points, zones, and notes

• VS Code-style vertical sidebar with icon tooltips

• Unity 2022.3 LTS and above