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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 326.9 MB
- Files
- 40
- Favorites
- 1
- Views in the past week
- 8
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.99 on
Keywords
Stylized Floor Materials Collection
Stylized Floor Materials Collection for Unity features 5 unique fantasy floor materials for RPG, survival, and action games. Optimized for real-time performance with a clean, stylized medieval look.
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Price history
Last 6 months
USDAsset preview
1 / 7
Stylized Floor Materials Collection screenshot 1
About this asset
Built with performance, scalability, and flexibility in mind, these assets are suitable for PC, console, and mobile platforms. The pack is easy to integrate into existing projects and ideal for both gameplay and cinematic use cases.
Key Features
- 5 Ready-to-Use Stylized Floor Materials
- High-quality fantasy medieval floor designs
- Optimized for real-time performance
- Clean organization and scalable workflow
- Customizable with included .SBSAR source files
- Suitable for RPG, fantasy, survival, and action games
- Easy drag-and-drop integration in Unity
- Compatible with PC, console, mobile, AR, and VR platforms
- Supports BIRP, URP, and HDRP rendering pipelines
Included Content
- Floor Tile 1
- Floor Tile 2
- Floor Tile 3
- Floor Tile 4
- Floor Tile 5
- .SBSAR Source File
Target Use
- Game Development
- Stylized Environment Design
- RPG & Fantasy Projects
- VR & AR Experiences
- Mobile Applications
- PC & Console Projects
- Cinematics & Animation
Designed for fantasy combat systems, medieval-themed adventures, and stylized action games, the Stylized Floor Materials Collection delivers a polished set of handcrafted floor materials that blend visual quality with efficient optimization for Unity-based projects.
From the publisher's Asset Store listing.
Technical details
Total Assets: 5 Floor Materials and .SBSAR Source File
Style: Stylized, Fantasy Medieval
Texture Sizes: 4096×4096
Optimized Geometry: N/A (Material Pack)
Platform Support: PC, Console, Mobile, AR, VR
MODEL INFO
- Floor Tile 1 — Material Asset
- Floor Tile 2 — Material Asset
- Floor Tile 3 — Material Asset
- Floor Tile 4 — Material Asset
- Floor Tile 5 — Material Asset
TEXTURE INFO
Floor Tile 1
- Floor_Tile_1_BaseColor — 4096×4096
- Floor_Tile_1_Normal — 4096×4096
- Floor_Tile_1_Height — 4096×4096
- Floor_Tile_1_Metallic — 4096×4096
- Floor_Tile_1_AO — 4096×4096
- Floor_Tile_1_Roughness — 4096×4096
Floor Tile 2
- Floor_Tile_2_BaseColor — 4096×4096
- Floor_Tile_2_Normal — 4096×4096
- Floor_Tile_2_Height — 4096×4096
- Floor_Tile_2_Metallic — 4096×4096
- Floor_Tile_2_AO — 4096×4096
- Floor_Tile_2_Roughness — 4096×4096
Floor Tile 3
- Floor_Tile_3_BaseColor — 4096×4096
- Floor_Tile_3_Normal — 4096×4096
- Floor_Tile_3_Height — 4096×4096
- Floor_Tile_3_Metallic — 4096×4096
- Floor_Tile_3_AO — 4096×4096
- Floor_Tile_3_Roughness — 4096×4096
Floor Tile 4
- Floor_Tile_4_BaseColor — 4096×4096
- Floor_Tile_4_Normal — 4096×4096
- Floor_Tile_4_Height — 4096×4096
- Floor_Tile_4_Metallic — 4096×4096
- Floor_Tile_4_AO — 4096×4096
- Floor_Tile_4_Roughness — 4096×4096
Floor Tile 5
- Floor_Tile_5_BaseColor — 4096×4096
- Floor_Tile_5_Normal — 4096×4096
- Floor_Tile_5_Height — 4096×4096
- Floor_Tile_5_Metallic — 4096×4096
- Floor_Tile_5_AO — 4096×4096
- Floor_Tile_5_Roughness — 4096×4096
Support and Feedback
We value your feedback and are here to help!
Reach out to 300 Mind via our contact page, email us directly, or join our Discord community for support, updates, and discussions.
Our team is ready to assist with any questions regarding setup, implementation, or customization.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible | Compatible |
Includes complete PBR texture maps compatible with Built-in RP, URP, HDRP, and Custom SRP. Textures included: Albedo/Base Color, Normal, Metallic Smoothness, Ambient Occlusion, Emission, and Height/Mask maps where applicable. Users can create materials by assigning the provided textures to the appropriate shader slots for their selected render pipeline.
As listed on the Asset Store.