🎵 Introducing Runtime Audio Loader for Unity! 🎵
Need to play music or sound that ships outside your build? Load MP3, OGG, WAV and FLAC into an AudioClip at runtime, straight from disk, a URL, or raw bytes. Pure C#, no native plugins, no extra packages, and it works on a fresh project in two lines.
Works perfectly with Unity 2021, 2022, 2023, Unity 6, 6.1, 6.2, 6.3, 6.4!
🌍 Truly Cross-Platform:
All four decoders are pure managed C# and produce identical results on Windows, macOS, Linux, Android, iOS and WebGL, under both Mono and IL2CPP. No per-platform native libraries.
⚙️ Runtime Audio Loader seamlessly handles:
🧩 Drop-In Simple:
Add one using, call AudioLoader.Load, and you are playing audio.
Full C# source code included, with a demo scene and documentation.
🚫 Format Disclaimer 🚫
AAC/M4A and Opus are not supported (they fail with a clear error).
Embedded tags are read from OGG and FLAC; MP3 and WAV report format, duration and channels but no tags.
🌐 Versatile Applications:
📞 Support
For assistance, whether you have an inquiry, encounter an issue, or wish to propose a new feature, please feel free to reach out using the following contact options:
Email: assetstore@hytekgames.net
Discord Username: iamtek
Discord Server: Join Here
For expedited assistance, I recommend joining my Discord server, where you can typically receive support within an hour (unless I'm asleep). I look forward to helping you!
🌟 Feedback Welcome!
Your positive reviews mean a lot! If the asset has been beneficial, I'd be grateful for your positive feedback. If you've encountered any challenges, please reach out to me, and I'll do my best to address and resolve them to your satisfaction.
Happy listening! 🎵🛠️