Undersurface & Underwater (Shaders System Toolset) View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.3.9 or later
Package size
139.9 MB
Files
109
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Undersurface & Underwater (Shaders System Toolset)

by NatureManufacture (opens in new tab)

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Create own or expand ours underwater, undersurface image effects with our toolset and ecosystem. Use our output to create simple, complex, mobile-friendly effects perfectly aligned to the object shape

Price $30.00

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Price history

Last 6 months

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Price history for Undersurface & Underwater (Shaders System Toolset), 6 months Current $30.00; lowest $15.00; highest $30.00 in this period. $0 $25 $50 Jul Aug Sep Oct Nov

Asset preview

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Undersurface & Underwater (Shaders System Toolset) screenshot 1

Undersurface & Underwater (Shaders System Toolset) screenshot 1

About this asset

Undersurface, Underwater effects Toolset Manager. Pack supports only Unity URP 6.3 or higher.

Pack support unity:

  • Unity 6.3+ URP
  • Unity 6.4+ URP
  • Unity 6.5+ URP
  • Unity 6.6+ URP

Features:

  • Complex underwater shader that supports:
    • distortion
    • fog
    • caustic
    • waterline blur
    • underwater blur
    • water splashes the camera and runs down the screen
    • automatic blend between different water types: swamp /sea /river and get a proper underwater effect.
    • precise post process support ALL our water surfaces, so: sea, lake, rivers
    • mobile-friendly
  • Build your own or use our fullscreen post-process under your water or inside any curved, animated surface with accurate borders and transitions.
  • Switch between different post-processing shaders and materials out of the box, just with a single material.
  • Automatic lerp, transition between the same materials when you pass from one surface to another.
  • Sorting priority between materials to handle inside/outside transitions
  • Based on ShaderGraph with commented examples, you can expand an existing our complex or simple shader or build your own with the guide.
  • You can use your own manually written shaders with our system input.
  • 2 passes shaders with our shader merger – build a post-process for each pass separately and join them automatically.
  • You can handle opaque and transparent objects separately at different passes.
  • Multiple open shadergraph commented examples with different features and shading
  • Ecosystem to help you build your own post-processing or produce 2-pass shaders.
  • Works properly with transparent surfaces, you can build your own fog or underwater effects system
  • Underwater VFX effect shader from R.A.M 3 is included as a complex and advanced example.
  • The system could be used not only for undersurface effects but also for custom fogs or just any full-screen effect.

You could also look at our other packs:

Assets bundle:

Unity Tools:

Environment:

Levels:

Ground Textures:

Post-processing

From the publisher's Asset Store listing.

Technical details

Asset-based on our system, which captures objects and passes technical small textures to shaders. You can build shaders classically or via the shader graph with our examples, support, tutorials, and manuals. Even complex shaders with our architecture are suitable for mobiles.

You need to add 1 single render feature to handle all post-processing shaders and transparent surfaces support.

System reads shaders, materials, and allows to lerp and switch between multiple effects with a single material and render feature.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Not listed Compatible Not listed

As listed on the Asset Store.