Undersurface, Underwater effects Toolset Manager. Pack supports only Unity URP 6.3 or higher.
- Complex underwater shader that supports;
- distortion
- fog
- caustic
- waterline blur
- underwater blur
- water splashes the camera and runs down the screen
- automatic blend between different water types: swamp /sea /river and get a proper underwater effect.
- precise post process support ALL our water surfaces, so: sea, lake, rivers
- mobile-friendly
- Build your own or use our fullscreen post-process under your water or inside any curved, animated surface with accurate borders and transitions.
- Switch between different post-processing shaders and materials out of the box, just with a single material.
- Automatic lerp, transition between the same materials when you pass from one surface to another.
- Sorting priority between materials to handle inside/outside transitions
- Based on ShaderGraph with commented examples, you can expand an existing our complex or simple shader or build your own with the guide.
- You can use your own manually written shaders with our system input.
- 2 passes shaders with our shader merger – build a post-process for each pass separately and join them automatically.
- You can handle opaque and transparent objects separately at different passes.
- Multiple open shadergraph commented examples with different features and shading
- Ecosystem to help you build your own post-processing or produce 2-pass shaders.
- Works properly with transparent surfaces, you can build your own fog or underwater effects system
- Underwater VFX effect shader from R.A.M 3 is included as a complex and advanced example.
- The system could be used not only for undersurface effects but also for custom fogs or just any full-screen effect.
You could also look at our other packs:
Assets bundle:
Unity Tools:
Environment:
Levels:
Ground Textures:
Post-processing