Turn-Based RPG Battle Engine View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.50 or later
Package size
59 KB
Files
47
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2
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Turn-Based RPG Battle Engine

by Faven Games (opens in new tab)

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Drop-in deterministic turn-based and ATB battle engine for RPGs. Party combat, skills, status effects, enemy AI, save and resume, plus a balance simulator. Pure C#, no SDKs, full source.

Price $24.99

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Price history

Last 6 months

USD
Price history for Turn-Based RPG Battle Engine, 6 months Current $24.99; lowest $22.49; highest $24.99 in this period. $0 $12.5 $25 Aug Sep Oct Nov

Asset preview

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Turn-Based RPG Battle Engine screenshot 1

Turn-Based RPG Battle Engine screenshot 1

About this asset

Drop-in turn-based and ATB battle engine for RPGs. Pure C#, deterministic, no SDKs.

What it does

- Classic turn order or active-time battle (ATB), switchable per encounter

- Party versus enemy groups with speed-based scheduling

- Skills with MP cost, single, all, ally and self targeting, plus healing

- Status effects: poison, regen, attack and defense up or down, stun, haste, slow

- Editable damage formula with a per-skill element multiplier

- Built-in enemy AI: focus fire, heal hurt allies, pick the best affordable skill

- Save and resume a battle mid-fight, fully reproducible from a seed

What's included

- Drop-in uGUI battle HUD: command menu, HP and MP bars, turn order

- Self-playing IMGUI demo and a one-component sample scene

- Battle Balance Simulator that runs the real engine AI vs AI and grades win rate, length and broken or unused skills

- Setup window, config validator, full C# source and in-package docs

Requirements

- Unity 2021.3 or newer. No third-party packages. TextMeshPro not required.

Support

- [email protected]

- Documentation is included in the package (README + Documentation).

From the publisher's Asset Store listing.

Technical details

Authored in Unity 2022.3 LTS and works from 2021.3 up to Unity 6. Built-in render pipeline, compatible with URP and HDRP since it is UI and logic only with no shaders. The engine is render-agnostic and 2D/UI oriented. No SDKs are bundled and it compiles clean. Full C# source is included across five assemblies (Runtime, UI, Editor, Demo, DemoEditor) so the demo and editor tools stay isolated from your build. Deterministic xorshift RNG makes every battle reproducible from a seed. Documentation is in the package files.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.50f1 Compatible Compatible Compatible

As listed on the Asset Store.