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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.50 or later
- Package size
- 59 KB
- Files
- 47
- Favorites
- 2
- Views in the past week
- 12
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $22.49 on
Keywords
Turn-Based RPG Battle Engine
Drop-in deterministic turn-based and ATB battle engine for RPGs. Party combat, skills, status effects, enemy AI, save and resume, plus a balance simulator. Pure C#, no SDKs, full source.
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Price history
Last 6 months
USDAsset preview
1 / 5
Turn-Based RPG Battle Engine screenshot 1
About this asset
Drop-in turn-based and ATB battle engine for RPGs. Pure C#, deterministic, no SDKs.
What it does
- Classic turn order or active-time battle (ATB), switchable per encounter
- Party versus enemy groups with speed-based scheduling
- Skills with MP cost, single, all, ally and self targeting, plus healing
- Status effects: poison, regen, attack and defense up or down, stun, haste, slow
- Editable damage formula with a per-skill element multiplier
- Built-in enemy AI: focus fire, heal hurt allies, pick the best affordable skill
- Save and resume a battle mid-fight, fully reproducible from a seed
What's included
- Drop-in uGUI battle HUD: command menu, HP and MP bars, turn order
- Self-playing IMGUI demo and a one-component sample scene
- Battle Balance Simulator that runs the real engine AI vs AI and grades win rate, length and broken or unused skills
- Setup window, config validator, full C# source and in-package docs
Requirements
- Unity 2021.3 or newer. No third-party packages. TextMeshPro not required.
Support
- Documentation is included in the package (README + Documentation).
From the publisher's Asset Store listing.
Technical details
Authored in Unity 2022.3 LTS and works from 2021.3 up to Unity 6. Built-in render pipeline, compatible with URP and HDRP since it is UI and logic only with no shaders. The engine is render-agnostic and 2D/UI oriented. No SDKs are bundled and it compiles clean. Full C# source is included across five assemblies (Runtime, UI, Editor, Demo, DemoEditor) so the demo and editor tools stay isolated from your build. Deterministic xorshift RNG makes every battle reproducible from a seed. Documentation is in the package files.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.50f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.