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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.11 or later
- Package size
- 27.9 MB
- Files
- 55
- Views in the past week
- 2
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.99 on
Keywords
ModLink
Fast STEP CAD to GLB converter for Unity with OCCT engine, batch processing, and precision-controlled mesh generation.
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Price history
Last 6 months
USDAsset preview
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ModLink screenshot 1
About this asset
ModLink is a high-performance CAD-to-Unity conversion tool that transforms STEP files into optimized GLB models using a native OCCT-based engine.
Built for engineering-grade workflows and real-time 3D applications, it delivers accurate CAD tessellation with full control over mesh quality and performance.
β‘ Why ModLink?
- π Convert STEP CAD to GLB in seconds
- π§ OCCT-powered industrial-grade precision
- π¦ Batch processing for large CAD datasets
- π Adjustable mesh accuracy (angle + deflection)
- β Native Windows x64 performance pipeline
- π Direct Unity Editor integration
π§© Simple Workflow
STEP files β Unity β Convert β GLB β glTFast β Scene Ready
π― Precision Control
Balance quality and performance with two core parameters:
- Angular Deflection β surface smoothness
- Linear Deflection β geometric accuracy
From ultra-precise engineering models to real-time optimized assets.
π₯ Output
- Standard GLB (glTF 2.0)
- Ready for Unity rendering pipeline
- Compatible with glTFast importer
π Best For
- CAD visualization in Unity
- Digital twin systems
- Manufacturing & engineering workflows
- BIM / industrial simulation
- Real-time product configurators
β Requirements
- Unity Editor (Windows only)
- Windows x64 platform required
- Native OCCT DLL dependencies
π Recommended Integration
For best results, use with:
glTFast (Unity official GLB importer)
From the publisher's Asset Store listing.
Technical details
π§© Technical Details
- Engine: OpenCascade (OCCT) based native geometry kernel
- Platform: Unity Editor (Windows only)
- Architecture: Windows x64 native plugin (DLL required)
- Input Format: STEP (.step, .stp) CAD files
- Output Format: GLB (glTF 2.0 binary)
- Rendering Compatibility: Unity compatible via glTF importer (glTFast)
β Mesh Generation
- Tessellation method: OCCT BRep mesh algorithm
- Adjustable parameters: Angular Deflection (rad), Linear Deflection (mm)
- Supports precision vs performance trade-off
π Performance
- Native C++ conversion pipeline
- Batch processing supported
- Optimized for large CAD assemblies
- No runtime GPU dependency for conversion
π Dependencies
- OpenCascade Technology (OCCT) runtime libraries included (Windows x64)
- Unity glTF importer recommended
π₯ Requirements
- Unity 2021 LTS or newer (recommended)
- Windows 10/11 x64
- Graphics API: Any (conversion is CPU-based)
- Editor-only workflow (not intended for mobile runtime)
β Notes
- macOS and Linux are not supported due to native dependency constraints
- Requires correct DLL folder setup via Unity Editor menu
- Designed for CAD visualization and engineering workflows
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.11f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.