Vampire Cursed Warrior OFFICIAL SALE

___________Vampire Cursed Warrior – Dark Fantasy Character | Gothic Horror Enemy _________

Animation Previewhttps://youtu.be/t3gJdeUcCxc

Vampire Cursed Warrior – Dark Fantasy Horror Character

A warrior standing on the edge between humanity and monstrosity.

Once a formidable fighter, this character was touched by a vampiric curse that did not fully consume him. Instead, it left him trapped between two forms — one still human, the other a terrifying vampire creature.

Depending on the transformation, he can appear as a dark, battle-hardened human or reveal his true corrupted nature with a monstrous vampire head, fangs, and mutated features.

This character is designed as a versatile dark fantasy asset, allowing developers to represent different narrative states: before the transformation, during corruption, or as a fully revealed horror enemy.

The gothic armor, detailed clothing, and strong silhouette make this character ideal for horror games, RPG enemies, boss encounters, and cinematic storytelling.

--------------------------------------- Character Features -----------------------------------

• Original design (noAI)

• fabric simulation

• High-quality dark fantasy character

• Two head variants:

– Human head

– Vampire monster head

• Gothic horror aesthetic

• Detailed armor, clothing, and accessories

• Monstrous vampire features with fangs and mutations

• Clean, game-ready topology

• Optimized for real-time engines

• Suitable for enemies or boss characters

• Cinematic-ready visual quality

• Dark fantasy–oriented textures

------------------------------------------- Perfect For ---------------------------------------

• Dark fantasy games

• Horror games

• RPG enemies

• Boss characters

• Cinematic scenes

• Unreal Engine projects

• Unity projects

animation;

spear

  • 11x attack
  • 3x death
  • 7x idle
  • 1x Jump
  • 2x block
  • 10x hit
  • 8x run
  • 7x walk
  • 3x pose
  • 2x fall get up
  • 1x pose 2 tu 1

gun

  • 4x gun_attack
  • 2x gun_attack_run
  • 1x gun_attack_walk
  • 1x gun_Death
  • 3x gun_idle
  • 2x gun_run
  • 1x gun_run_start
  • 1x gun_run_stop
  • 1x Impact