Low Latency Native Audio is a Unity plugin built for projects where instant audio feedback matters. This package does not support iOS.
It is designed for rhythm games, drum pads, samplers, music apps, metronomes, sequencers, mini-games, and other touch-based interactive experiences that require fast, responsive sound triggering.
The package uses a native audio backend powered by Oboe and AAudio. It exposes a simple C# API for initialization, clip registration, playback, volume, stereo panning, pause and resume handling, StopAll, clip removal, and clean shutdown.
Included sample scenes demonstrate native playback through Unity UI and touch input, making the plugin easy to test and integrate into existing projects.
The package is render-pipeline independent and works with Built-in, URP, and HDRP projects. It does not require custom shaders, materials, post-processing, or pipeline-specific rendering features.
The included native plugin supports 16 KB memory page sizes for compatibility with current native-code application requirements.
Actual latency depends on device hardware, operating system version, and project configuration. The plugin is designed to help reduce input-to-sound delay and provide more responsive audio playback in Unity projects.