Easy IAP Integration (In App Purchases) View on Asset Store (opens in new tab)

Package details

Latest version
1.2
Last updated
First released
Unity version
6000.3.8 or later
Package size
278 KB
Files
42
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Easy IAP Integration (In App Purchases)

by TheIndieLobby (opens in new tab)

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Easy IAP simplifies Unity In-App Purchases with product catalogs, auto-generated shops, reward routing, restore support, and powerful editor tooling.

Price $4.99

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Last 6 months

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Price history for Easy IAP Integration (In App Purchases), 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Sep Oct Nov

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Easy IAP Integration (In App Purchases) screenshot 1

Easy IAP Integration (In App Purchases) screenshot 1

About this asset

Easy IAP is a complete In-App Purchase framework built on top of Unity IAP 5.x, designed to simplify store integration while remaining flexible enough for professional mobile games and applications.

Instead of manually managing product IDs, purchase callbacks, reward systems, and UI updates, Easy IAP provides a data-driven workflow using ScriptableObjects, allowing developers and designers to configure products directly from the Unity Editor.

Key Features

• ScriptableObject-based Product Definitions

• Global Product Catalog System

• Unity IAP 5.x Compatible

• Consumable, Non-Consumable, and Subscription Support

• Automatic Shop Generation

• Drag-and-Drop Buy Buttons

• Purchase Restoration Support

• Reward Routing System

• Ownership Tracking

• Receipt and Transaction Access APIs

• Product Categories and Sorting

• Sale Badge Support

• Product Visibility Filtering

• Custom Ownership Storage Support

• Event-Driven Architecture

• Runtime Debugger Window

• Catalog Validation Tools

• Product Auto-Scan Tools

• Inspector-Friendly Setup

• Mobile Game Ready

Data-Driven Workflow

Create Product Definition assets for each store product, add them to a Product Catalog, and let Easy IAP handle store registration, purchase processing, reward delivery, ownership tracking, and UI updates.

Reward System

Products can grant any type of reward through configurable reward tags and amounts. Examples include:

• Coins

• Gems

• Remove Ads

• Unlock Characters

• Unlock Levels

• Premium Features

• Custom Game Rewards

Shop Generation

Generate complete in-game stores automatically from your catalog. Product information, localized prices, icons, ownership state, and availability are displayed automatically.

Editor Tooling

Easy IAP includes editor utilities to speed up development:

• Product Catalog Creation

• Product Definition Creation

• Catalog Validation

• Product Auto-Scan

• Runtime Debugger

• Product Preview Tools

Extensible Architecture

The framework was designed for real-world production projects. Developers can extend ownership storage, integrate cloud saves, connect backend validation systems, or implement custom purchase workflows without modifying core systems.

Dependency

This asset requires Unity In-App Purchasing (Unity IAP) and TextMeshPro package which must be installed separately through the Unity Package Manager.

Supported Unity Versions

• Unity 6+

Ideal For

• Mobile Games

• Casual Games

• Idle Games

• Puzzle Games

• Premium Apps

• Subscription-Based Apps

• Indie Developers

• Professional Studios

Whether you're building a simple coin shop or a fully featured monetization system with subscriptions, rewards, restore purchases, and custom validation, Easy IAP provides a clean and scalable foundation for your project.

From the publisher's Asset Store listing.

Technical details

Unity Version

Unity 6+

Supported Platforms

iOS, Android

Dependencies (required — install via Package Manager before use)

  • Unity In App Purchasing 5.x (com.unity.purchasing)
  • TextMeshPro (com.unity.textmeshpro)

Assets Included

  • 1 Prefab: ProductButtonTemplate
  • 1 Demo Scene: IAP Demo
  • 3 Sample ScriptableObjects: Coins100, PremiumMonthly, RemoveAds
  • 1 Sample Catalog: IAPProductCatalog
  • 3 Sprite sets: coin, subscription, remove-ads icons
  • 1 PDF: Complete User Guide & Setup Manual

Architecture

ScriptableObject-driven data layer. Zero hardcoded product IDs in scripts — all product configuration lives in assets. Event-driven reward routing via C# events. No singletons required; works with Dependency Injection.

Product Types Supported

Consumable, Non-Consumable, Subscription

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.8f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.