Bring Ultimate Destruction to Your World!
Stylized Functional Siege Weapons: Ready, Aim, Fire! is a complete, production-ready combat and destruction system. Build cinematic medieval battles in minutes using fully functional ballistas, cannons, catapults and trebuchets. Watch projectiles smash through castles, splinter wooden structures, and send debris flying with satisfying physics-driven destruction, all fully customizable and production ready.
4-in-1 Complete Artillery System
- Fully Functional & Animated: 100% component-driven animations (Zero Skinned Meshes = Max Performance).
- Physics-Based Destruction: Every weapon, prop, and ammunition piece splinters and breaks dynamically.
- Plug-and-Play C# Framework: Full state machine logic (Unloaded, Reloading, Loaded, Firing) with pre-configured event systems.
Key Features
Fully Interactive Combat Loop
This is a comprehensive combat framework, not just an art pack.
- Full Operational Cycle: Dedicated animations and logic for Unloaded, Reloading, Loaded, and Firing states.
- Event-Driven Integration: Seamlessly connect aim, load, and fire mechanics into your gameplay using pre-configured event systems.
- Make Every Shot Matter: The included projectile system ensures that ammunition doesn't just hit a target and disappear. From boulders carving rolling trenches through the dirt, to ballista bolts embedding deep into castle walls with velocity-scaled audio, every fired shot reacts intelligently to the speed of the impact and the layer of the surface.
Complete Physics-Based Destruction
Bring your battlefields to life with satisfying, high-impact physics.
- Breakable Prefabs: Every engine,accessory and piece of ammunition is entirely destructible. Watch wheels fly off, wood splinter, and stone shatter.
- Instant Sandbox Setup: Includes pre-configured moving targets, destructible target dummies, and a castle you can demolish for immediate testing.
Modular Upgrades & Customization
Tailor your artillery to fit your progression systems or faction designs.
- Interchangeable Sub-Parts: Includes multiple wheels, reinforcement armor plates, aiming sights, levers, timber rests, and front-mounted dozer blades.
- Endless Combinations: Mix and match parts to create upgraded versions or entirely unique custom variants.
Performance Optimization & Visual Variety (VCCore Powered)
Match the assets perfectly to your game's unique art direction with zero draw-call overhead.
- Universal Master Shader: A single, hyper-optimized VCCore material drives this entire pack and is fully cross-compatible with the rest of the VCCore asset ecosystem. Unify your art direction. From mechanical siege engines to breakable containers, under one shared rendering pipeline to drastically reduce draw calls.
- Advanced Stylized Lighting: Built-in lighting overrides let you easily break away from standard PBR. Fine-tune light and shadow terminators, inject custom shadow tints, and boost stylized highlights using intuitive sliders to perfectly match your project's aesthetic.
- Procedural Detail Sliders: Every surface is fully parameterized. Dial in the exact strength and scale of wood grain, hammered metal imperfections, rope wear, and stone chipping in real-time using simple material sliders.
- Ultra-Low Memory Footprint: Built on a highly optimized, Texture-Free Workflow. PBR data is packed directly into mesh vertex colors and UV channels, utilizing just a single 512x512 array to generate high-fidelity procedural surfaces.
- Per-Instance Detail With No Material Cloning: Instantly change team colors, simulate wear-and-tear via age-tinting, or trigger a glowing, cooling cannon barrel entirely through Resident Shader User Values. It also generates per-instance surface detail variation that isn't dependent on brittle Instance IDs—meaning your unique wear-and-tear carries over seamlessly to LOD transitions and destroyed props! This guarantees 100% compatibility with the SRP Batcher and Unity's GPU Resident Drawer even during mass firing events.
- Complete LOD Chains: Features hand-optimized LOD0 to LOD2 setups for all primary engines to guarantee high performance in large-scale scenes. Large accessories come with 1-2 LOD levels depending on tri count.
- Legacy Support: Also includes a packed MRAO texture and Base Color map for traditional material workflows.
Complete Audio & Visual FX
Every action has an immediate, visceral reaction.
- Immersive Audio: Over 35 high-quality WAV files capturing the creak of high-tension ropes, burning fuses, whistling projectiles, and heavy impacts.
- Dynamic Particles: Custom VFX systems for wood/metal splinters, rock shards, fire, smoke, sparks, impact craters, cracks and rolling debris.
Pack Components
- 4 Functional Engines: Ballista, Cannon, Catapult, and Trebuchet (Includes both Functional and Dressing variants) with LODs.
- Modular Customization: Axles, wheels, armor plating, sights, levers, timber rests, and blades.
- Destructible Props: Boulders, cannonballs, bolts, ammo crates, cannon rammer, powder keg and 2 types of mantlets.
- VFX & SFX Libraries: Complete suite of surface-specific impact effects and mechanical audio tracks.
- Interactive Demo Scene: Arena featuring player inputs, camera shake receivers, a fully demolishable castle, moving targets, and destructible dummies.
Want to recolor these models without leaving Unity? Try the Stylized Color Swapper & Material Optimizer.
Click Here to Read the Full Documentation