Camera Spring View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.11 or later
Package size
67 KB
Files
13
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4
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Camera Spring

by WezerexDev (opens in new tab)

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Lightweight modular third-person camera system featuring spring-based positioning, collision handling, runtime presets and smooth transitions.

Price $19.95

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Price history

Last 6 months

USD
Price history for Camera Spring, 6 months Current $19.95; lowest $9.97; highest $19.95 in this period. $0 $10 $20 Sep Oct Nov

Asset preview

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Camera Spring screenshot 1

Camera Spring screenshot 1

About this asset

Camera Spring is a lightweight and modular third-person camera system for Unity.

Designed as a flexible alternative to traditional camera rigs and spring arms, it provides smooth spring-based camera positioning, collision handling, orbit controls, runtime presets and parameter blending.

The system is fully input-agnostic and can be integrated with custom controllers, the Unity Input System, legacy input workflows, gamepads or touch controls.

Key capabilities include:

• Spring-based camera positioning
• Collision handling with raycast or sphere cast support
• Orbit positioning and camera framing controls
• Runtime camera presets with smooth transitions
• Transition callbacks for gameplay integration
• Shoulder offset support
• Input-agnostic design
• Public runtime API

Camera Spring is suitable for a wide range of genres including:

• Third-person games

• Action RPGs

• Adventure games

• Strategy games with orbit / follow cameras

• Top-down games with orbit / follow cameras

• Cinematic camera systems

The package includes documentation, demo scenes and example scripts demonstrating common integration workflows.

From the publisher's Asset Store listing.

Technical details

Features

• Spring-based camera positioning system
• Adjustable spring strength, damping and maximum speed
• Collision handling using raycasts or sphere casts
• Optional target collider filtering
• Orbit position controls
• Orbit look offset controls
• Look Orbit Weight blending
• Shoulder offset support
• Roll support
• Runtime preset system using ScriptableObjects
• Smooth parameter blending between presets
• Custom transition curves
• Transition duration control
• TransitionStarted event
• TransitionCompleted event
• TransitionInterrupted event
• TransitionTick event
• Public runtime API for camera control
• Input-agnostic architecture
• Demo controller included
• Demo scene included
• Full documentation included

Compatibility

• Unity 6.0 LTS
• Unity 6.3 LTS
• Unity 6.4 LTS

Render Pipeline

• Universal Render Pipeline (URP)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.11f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.