Transit Flow - Network Puzzle Framework View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.50 or later
Package size
36 KB
Files
36
Views in the past week
5

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Transit Flow - Network Puzzle Framework

by Faven Games (opens in new tab)

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Build minimalist transit network flow puzzles. A deterministic engine routes passengers along the lines you draw; overcrowding ends the run. Flow Simulator and full source. Drop-in, art-free.

Price $24.99

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Price history

Last 6 months

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Price history for Transit Flow - Network Puzzle Framework, 6 months Current $24.99; lowest $22.49; highest $24.99 in this period. $0 $12.5 $25 Aug Sep Oct Nov

Asset preview

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Transit Flow - Network Puzzle Framework screenshot 1

Transit Flow - Network Puzzle Framework screenshot 1

About this asset

A deterministic engine for transit network puzzles, where players draw lines to route passengers before stations overcrowd. For developers building line-drawing flow games with their own theme.

What it does

- Spawns stations with typed demand; passengers route by shortest path over the lines you draw

- Trains run your lines and board, transfer and deliver passengers within a capacity

- Overcrowding past a limit ends the run, the built-in fail state

- Deterministic seeded engine: same seed, same run, on every platform

- Save and load a whole run to JSON with exact continue after load

- Flow Simulator forecasts difficulty from the real engine: survival, congestion, balance flags

What's included

- Drop-in uGUI board in one draw call (no TextMeshPro) and a self-playing IMGUI demo scene

- Flow Simulator, Setup window, and config authoring with live validation

- Full C# source, split assemblies, and docs in the package

Requirements

- Unity 2021.3 or newer. No third-party SDK.

Support

- [email protected]

From the publisher's Asset Store listing.

Technical details

Authored in Unity 2022.3 LTS and compatible with 2021.3 and up. Built-in render pipeline, also compatible with URP and HDRP because it is UI and logic only with no shaders. 2D and UI. No SDK is bundled and the core compiles clean with no UI dependency. Full C# source across Runtime, UI, Editor, Demo and DemoEditor assemblies. The engine is a deterministic xorshift simulation validated by a logic test. Save and load use JsonUtility over PlayerPrefs or files. Documentation is included in the package files (README and Documentation).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.50f1 Compatible Compatible Compatible

As listed on the Asset Store.