A deterministic engine for transit network puzzles, where players draw lines to route passengers before stations overcrowd. For developers building line-drawing flow games with their own theme.
What it does
- Spawns stations with typed demand; passengers route by shortest path over the lines you draw
- Trains run your lines and board, transfer and deliver passengers within a capacity
- Overcrowding past a limit ends the run, the built-in fail state
- Deterministic seeded engine: same seed, same run, on every platform
- Save and load a whole run to JSON with exact continue after load
- Flow Simulator forecasts difficulty from the real engine: survival, congestion, balance flags
What's included
- Drop-in uGUI board in one draw call (no TextMeshPro) and a self-playing IMGUI demo scene
- Flow Simulator, Setup window, and config authoring with live validation
- Full C# source, split assemblies, and docs in the package
Requirements
- Unity 2021.3 or newer. No third-party SDK.
Support
- info@favengames.com