The shop-running loop behind shopkeeper games as a drop-in framework. You bring the theme and the art; this is the economy underneath.
What it does
- Customers with budgets, taste and patience browse your stock
- Price each item and get an instant reaction, from steal to too much
- Haggle with counter-offers, walk-aways and a charisma bonus
- Demand shifts with scarcity, recent sales and your fame
- Fame tiers bring richer customers and rarer goods
- Restock from a supply seam, so your dungeon, crafting or loot plugs in
- Day loop with rent, save and load, fully deterministic
What's included
- Drop-in uGUI shop view and a cannot-break IMGUI demo scene
- Shop Economy Simulator editor tool and a content validator
- Sample shop (items and customers) built in code, full C# source
Requirements
- Unity 2021.3 or newer. No third-party SDK. TextMeshPro is not required.
Support
- info@favengames.com
Documentation is included in the package (README and Documentation).