Roguelite Run & Meta-Progression Framework OFFICIAL SALE

The structure of a roguelite run, already built. Drop it in, press Play.

What it does

  • Generates a branching node map: battles, elites, events, shops, treasure, rest, a boss
  • Runs random events with choices, conditions and weighted outcomes
  • Stacks relics as additive and multiplicative modifiers
  • Stocks a between-node shop with buying and rerolling
  • Tracks meta-progression: a meta-currency, a prerequisite-gated upgrade tree, ascension
  • Saves and resumes a run exactly, including the map and the RNG

What's included

  • Full C# source, a sample database, and a playable demo that needs no setup
  • A Run Balance Simulator that forecasts win rate and difficulty from the real engine
  • A drop-in uGUI screen and view-models for your own UI

Good to know

  • Combat is yours. You implement one method and the map, events, shop and meta are handled
  • Deterministic from a seed, so runs replay and the simulator matches your game
  • No third-party SDKs. The core has no UI dependency

Requirements

  • Unity 2021.3 or newer. Built-in, URP and HDRP. 2D or 3D.

Support

  • info@favengames.com

Documentation is included in the package.