Hero Team Auto-Battle Engine View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.50 or later
Package size
32 KB
Files
40
Favorites
1
Views in the past week
11

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Hero Team Auto-Battle Engine

by Faven Games (opens in new tab)

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The combat engine for gacha and idle hero-team RPGs. Formations, energy, ultimates, target AI, stages, and idle rewards. Deterministic and drop-in.

Price $31.99

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Price history

Last 6 months

USD
Price history for Hero Team Auto-Battle Engine, 6 months Current $31.99; lowest $28.79; highest $31.99 in this period. $0 $25 $50 Aug Sep Oct Nov

Asset preview

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Hero Team Auto-Battle Engine screenshot 1

Hero Team Auto-Battle Engine screenshot 1

About this asset

The combat engine for gacha and idle hero-team RPGs. Drop it in, build your heroes, ship.

What it does

  • Deterministic team auto-battle with formation, energy, and ultimates
  • Each hero auto-attacks, charges energy, and casts an ultimate when full
  • Front and back rows with position based target selection AI
  • Status effects: damage over time, stun, shields, stat buffs and debuffs
  • Stage campaign with star ratings and capped idle offline rewards
  • Same seed always plays the identical battle

What's included

  • Battle Balance Simulator that runs the real engine over hundreds of seeds
  • Playable demo, drop-in uGUI HUD, a full sample roster, source and docs

Requirements

  • Unity 2021.3 or newer. No third party SDK. Built-in, URP and HDRP.

Support

(Documentation is included in the package: README + Documentation. A demo video link will be added once one exists.)

From the publisher's Asset Store listing.

Technical details

Pure C# with ScriptableObject data and no UI dependency in the core. The engine is a deterministic integer simulation with a seeded RNG, so the included Balance Simulator forecasts the live game exactly. Five assemblies (Runtime, UI, Editor, Demo, Demo Editor). No third party SDK and no netcode; an async PvP seam is provided but is off by default. UI and logic only, so it works in Built-in, URP and HDRP and is 2D or 3D agnostic. Authored in Unity 2022.3 LTS, minimum 2021.3. Full C# source included. Save and load through JsonUtility. Documentation is included in the package.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.50f1 Compatible Compatible Compatible

As listed on the Asset Store.