The combat engine for gacha and idle hero-team RPGs. Drop it in, build your heroes, ship.
What it does
- Deterministic team auto-battle with formation, energy, and ultimates
- Each hero auto-attacks, charges energy, and casts an ultimate when full
- Front and back rows with position based target selection AI
- Status effects: damage over time, stun, shields, stat buffs and debuffs
- Stage campaign with star ratings and capped idle offline rewards
- Same seed always plays the identical battle
What's included
- Battle Balance Simulator that runs the real engine over hundreds of seeds
- Playable demo, drop-in uGUI HUD, a full sample roster, source and docs
Requirements
- Unity 2021.3 or newer. No third party SDK. Built-in, URP and HDRP.
Support
(Documentation is included in the package: README + Documentation. A demo video link will be added once one exists.)