Popup Master - Toast, Banner, Modal window and more View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.0.68 or later
Package size
4.0 MB
Files
445
Favorites
12
Views in the past week
17

Price tracking

Last checked
Tracked since
Lowest recorded
$39.99 on

Keywords

Popup Master - Toast, Banner, Modal window and more

by AnkleBreaker (opens in new tab)

No ratings yet

In-game popup & notification system for Unity (UI Toolkit) — toasts, banners, modals, combat text; 85 presets, 26 styles, one-line API

Price $39.99

Buy on Asset Store (opens in new tab)

Affiliate link Β· Purchases support this site

Price history

Last 6 months

USD
Price history for Popup Master - Toast, Banner, Modal window and more, 6 months Current $39.99; lowest $39.99; highest $39.99 in this period. $0 $25 $50 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

1 / 22

Popup Master - Toast, Banner, Modal window and more screenshot 1

Popup Master - Toast, Banner, Modal window and more screenshot 1

About this asset

πŸ’¬ Join the AnkleBreaker Community! πŸ’¬

Got a question, feedback, or a feature you'd love to see? Join our Discord β€” we actively improve our assets based on your input, and it's where we drop our latest announcements and run giveaways.

πŸ”” Every Game-Feel Notification, Without Building One From Scratch

Almost every game needs the same family of on-screen feedback β€” toasts, reward moments, floating combat numbers, banners, modal dialogs, reconnect notices β€” and studios rebuild it from zero every time.

Popup Master ships that whole family as one coherent, restyleable system. Fire a notification from anywhere and get correct stacking, placement, timing, motion and dismissal for free.

πŸ’‘ One Line To Start πŸ’‘

PopupMaster.Show("questComplete") is all it takes. Need more? Climb a clean ladder: pass a value, use the fluent Notify().Title().Sub().Show() builder for fully ad-hoc cards, or call helpers like Combat(Crit, 248) for floating damage numbers. No asset required until you want one.

🎨 Built on UI Toolkit β€” Restyle Everything 🎨

26 global visual Styles (Clean, Ornate, Terminal, Comic, Synthwave, Holographic and more) skin every display type and swap at runtime with a single call. Because it is UI Toolkit, one package covers Built-in, URP and HDRP with no uGUI lock-in.

🧩 Core Building Blocks 🧩

  • 7 Display Categories β€” Toast, Popup (modal/dialog), Floating Message, Banner, Reward, Combat Text and Status, each with its own presenter and settings.
  • 85 Ready-Made Presets β€” grouped into 17 contexts (Combat Feed, Economy & Trading, Social, Big Moments, System & Connection and more). Use as-is or duplicate and recolor.
  • Notification Forge β€” a live authoring window to browse, customize, recolor and preview presets and styles without entering Play Mode.
  • PopupMasterTrigger β€” a no-code component: pick a preset in the Inspector, fire it from a UI Button, animation event or Timeline signal, and react through UnityEvents.

πŸš€ Why Popup Master? πŸš€

  • Named Channels β€” independent notification stacks, each with its own placement and style.
  • Coalescing β€” repeats update a live card instead of spamming the screen; numeric values sum ("+3 Potion" then "+2 Potion" becomes "+5 Potion").
  • Floating Combat Numbers β€” spawn at a world position with per-variant colors (Damage, Crit, Heal, Buff, Xp) and natural jitter, rise and drift.
  • Smart Placement β€” 9-anchor grid, stack direction, per-region caps, z-layers and space-based eviction.
  • Pause-Safe & Mobile-Ready β€” timers run on unscaled time (cards stay alive at timeScale = 0) and layouts respect the mobile safe area (notch, Dynamic Island).
  • Keyboard & Gamepad Navigation β€” opt-in focus ring, stick/arrow cycling, Submit and Escape.
  • Audio- & Localization-Agnostic β€” emits keys so you wire your own Wwise/FMOD and localization; nothing is forced on your project.
  • Update-Safe Customization β€” your edits land in a user folder, so package updates never overwrite them.

πŸ› οΈ We also offer other quality & productivity tools for Minimaps, Cinematic Cameras, Manager Initialization, Radial Menus, and more.

From the publisher's Asset Store listing.

Technical details

Unity Version: 2022.3 LTS and newer (including Unity 6)

Render Pipelines: Any β€” Built-in, URP, HDRP (built on UI Toolkit)

UI Framework: UI Toolkit (runtime UIDocument + PanelSettings)

Scripting Backend: Mono / IL2CPP

Platforms: All platforms supported by Unity (desktop, mobile, console, web)

Input: Works with both the legacy Input Manager and the new Input System

Dependencies: Fetched from GitHub: AnkleBreaker Core and AnkleBreaker Utils UniversalTypes. A Dependencies Installer window appears on import to install them in one click (Git required).

Namespaces: AnkleBreaker.PopupMaster, AnkleBreaker.PopupMaster.Editor

Display Categories: 7 β€” Toast, Popup, Floating Message, Banner, Reward, Combat Text, Status

Ready-Made Presets: 85 across 17 contexts

Visual Styles: 26, runtime-swappable, skinning every display type

Architecture: Event-driven, no singletons β€” a static facade over a static event bus

Editor Windows: Notification Forge, Documentation, Welcome, Dependencies Installer

Networking: None β€” a local (non-networked) feature

Demo Scenes: 2 β€” a Notification Forge playground and a 100%-runtime-driven demo

Source Code: Full C# source included

Documentation: In-editor Documentation window (searchable, guided tour) + illustrated PDF

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.68f1 Compatible Compatible Compatible

As listed on the Asset Store.