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Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 6000.3.17 or later
- Package size
- 3.2 MB
- Files
- 205
- Favorites
- 3
- Views in the past week
- 11
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $19.99 on
Keywords
Clan Camp - Low Poly Stylized Siege & Defense Pack
Modular low-poly construction kit to build fortified camps & outposts. Features fully animated interactive siege engines, custom faction color scripts, and mobile-ready URP optimization.
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Clan Camp - Low Poly Stylized Siege & Defense Pack screenshot 1
About this asset
Clan Camp is a comprehensive, production-ready low-poly asset pack designed for game developers building RTS, RPG, Adventure, or Tower Defense games. This package serves as a complete modular construction kit, allowing you to easily build, customize, and animate heavily fortified medieval encampments, tactical outposts, and intense castle siege scenes.
Every asset has been crafted with a strict "performance-first" mindset, combining beautiful hand-painted stylized aesthetics with rock-solid game-engine engineering.
--- KEY FEATURES ---
* 84 UNIQUE 3D MODELS: A complete collection of weapons, palisades, camp furniture, tents, and environment props.
* THE MODULAR FORTIFICATION SYSTEM: Seamlessly snap palisades, timber fences, corner bastions, and watchtowers using standard grids and universal connecting posts (sm_Fence_Post_Universal).
* INTERACTIVE SIEGE MACHINES: Fully configured gameplay logic components. Battering Ram (pf_Siege_Ram) features a rope-pendulum mechanic. Catapult (pf_Siege_Catapult) handles mechanical firing loops and automatic physics-driven projectile spawning. Siege Tower (pf_Siege_Tower) comes with an animation-ready drop-ramp.
* ADVANCED FACTION COLOR SYSTEM: Define custom color presets using ScriptableObject palettes. The system utilizes MaterialProperty Blocks (CC_FactionMember + CC_FactionColorReceiver) to instantly recolor assets in real-time without creating duplicate materials in memory.
* SINGLE TEXTURE ATLAS: The entire collection shares a single t_ClanCamp_Palette_512 color palette texture for maximum performance.
* MOBILE READY: Fully configured for Static Batching and GPU Instancing. An entire demo scene runs at a spectacular ~60 Batches / Draw Calls!
* RENDER PIPELINE: Native out-of-the-box support for Universal Render Pipeline (URP) in Unity 6+.
--- PACKAGE STRUCTURE ---
- Animations: Animator controllers (ac_) and clips (anim_)
- Demo: Interactive lighting and the main Demo Scene
- Documentation: Complete architecture guide (README.md) and asset catalog files
- Materials: Universal URP base material (mat_ClanCamp_Base)
- Models: Clean raw static FBX meshes (sm_)
- Prefabs: Assembled, game-ready, engine-configured prefabs (pf_)
- Scripts: Safe C# scripts (prefixed with CC_) isolated within the "JPS.ClanCamp" namespace
- Textures: Master 512x512 px color palette texture (t_ClanCamp_Palette_512)
From the publisher's Asset Store listing.
Technical details
- 85 fully configured prefabs (pf_ prefix)
- Polygon count range: 12 tris (stones) to 978 tris (complex siege tower)
- Average polygon count: ~150-300 tris per asset
- Texture resolution: 1x 512x512 px master palette atlas (t_ClanCamp_Palette_512)
- Texture resolution for skybox: 4096x2048 px and customer shader for skybox
- Materials: 1x master URP Lit material (mat_ClanCamp_Base), 1x ground material (mat_Ground)
- 7 modular C# scripts safely wrapped in "JPS.ClanCamp" namespace
- Animation clips and controllers included for all siege mechanics
- Native out-of-the-box support for Universal Render Pipeline (URP)
- Fully mobile-optimized: supports Static Batching and GPU Instancing (~60 batches for the whole demo scene)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.17f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.