Client-Side Prediction Example for Unity3D View on Asset Store (opens in new tab)

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Latest version
1.0
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Unity version
6000.4.0 or later
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56.5 MB
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Client-Side Prediction Example for Unity3D

by BIGFATGAMES (opens in new tab)

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A Client-Side Prediction starter package for Unity 6 / FishNet Predicted rigidbody player, moving platforms, predicted vehicle, and networked vehicle setup tool. Works with Fish-Networking 4.7.2R+

Price $19.99

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Client-Side Prediction Example for Unity3D screenshot 1

Client-Side Prediction Example for Unity3D screenshot 1

About this asset

A working FishNet client-side prediction (CSP) example for multiplayer action games. Drop it into a Unity 6000 project with Fish-Networking 4.7.2R or later and get responsive on-foot movement, moving platforms, and a predicted vehicle you can drive in a networked scene.

The package is built around PredictionRigidbody and FishNet's tick/reconcile workflow. The player uses a rigidbody controller (walk, sprint, jump, slide) with third-person camera and the New Input System. Moving platforms use a local reference frame with server reconcile so riders stay on the deck without rubber-banding. A predicted ball example is included for possession and transfer testing.

The vehicle system covers enter/exit, seat reservation, driver ownership, arcade WheelCollider drive, spawn snap to ground, and spectator-friendly visuals. A Vehicle Setup editor tool bakes colliders, seats, doors, hinges, and network components from your model hierarchy.

Includes example scenes, prefabs, and configured FishNet components. Suitable as a starting point for third-person multiplayer, platformers, or driving prototypes. You can extend or replace movement, camera, and vehicle presets in your own project.

Free CSP tuning guide: bigfatgames.com/csp-tuner

From the publisher's Asset Store listing.

Technical details

Requirements

- Unity 6000 or newer

- Fish-Networking 4.7.2R or later

Player (CSP)

- PredictedRigidbodyController with rigidbody movement (walk, sprint, jump, slide)

- Third-person camera follow

- Unity New Input System actions

- Idle stability and slope-aware movement on static ground

- Full-rate reconcile while grounded and on platforms

Moving platforms

- Server-authoritative attach/detach with client prediction

- Local reference frame parenting for riding without rubber-band

- Air control while still parented during platform jumps

Ball

- Predicted ball with server-authoritative ownership transfer on player contact

Vehicle (CSP)

- VehiclePrediction on PredictionRigidbody (server owns parked car, driver predicts input)

- PlayerVehicleInteractor: on foot, entering, seated, driving

- Server seat reservation and ownership on enter

- Instant exit at speed with safe exit spot

- WheelCollider arcade drive (steer, throttle, brake, handbrake)

- VehicleDriveSettings ScriptableObject presets

- Snap spawn to ground, parked mode when unowned

- Owner soft reconcile for driving stability

- Impact detachables and optional bonnet breakaway (local debris VFX)

Editor tools

- Vehicle Setup window: bake wheels, body, seats, doors, hinges, detachables, and network components from hierarchy

Networking

- Tick-based replicate and reconcile pattern aligned with FishNet CSP

- Works across any tick rate

Package contents

- Example scenes and prefabs

- Documented setup guide in the download

- CSP configuration examples for TimeManager, PredictionManager, and tick smoothing

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.0f1 Not listed Compatible Compatible

Fish-Networking 4.7.2R+ Required

Works with URP/HDRP Scene (HDRP Textures will need to be upgraded from URP)

As listed on the Asset Store.