Native glTF & GLB Importer + Runtime View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.4.0 or later
Package size
94 KB
Files
70
Favorites
7
Views in the past week
29

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Native glTF & GLB Importer + Runtime

by HyTeKGames (opens in new tab)

1 rating, too few to average

Native Unity GLTF/GLB importer with drag & drop support for instant use. Fully self-contained, no dependencies, works in editor & runtime with fast, seamless model loading.

Price $15.00

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Price history

Last 6 months

USD
Price history for Native glTF & GLB Importer + Runtime, 6 months Current $15.00; lowest $7.50; highest $15.00 in this period. $0 $10 $20 Jul Aug Sep Oct Nov

Asset preview

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Native glTF & GLB Importer + Runtime screenshot 1

Native glTF & GLB Importer + Runtime screenshot 1

About this asset

πŸš€ Introducing glTF Importer for Unity! πŸš€

Drop a .gltf or .glb file into Unity and use it like any other model. No setup, no

external dependencies, no asking your players to install anything. It works in the

editor and at runtime, and it figures out your render pipeline for you.

Works perfectly with Unity 6, on Built-in, URP and HDRP!

🎯 Just Drag & Drop: Bring a .gltf or .glb into your project and Unity imports it

exactly like an FBX, a ready prefab with its meshes, materials, textures and

animations tucked inside. Edit the source file and it re-imports on its own. There

is nothing to configure to get started.

🧩 One Importer, Every Pipeline: The render pipeline is detected automatically and the matching shaders are used, so the same file looks right whether your project is Built-in, URP or HDRP. No manual material fixing after import.

βš™οΈ glTF Importer handles:

PBR metallic-roughness materials, plus unlit.

Albedo, normal, metallic-roughness, occlusion and emissive maps.

Embedded textures (inside the .glb) and external image files.

Older specular-glossiness materials, converted to metallic-roughness on import.

Skinned meshes, blend shapes and animation clips.

Cameras and lights.

Multiple UV sets, vertex colors and sparse accessors.

Extensions: KHR_materials_unlit, KHR_materials_pbrSpecularGlossiness,

KHR_texture_transform, KHR_materials_emissive_strength, KHR_lights_punctual,

KHR_mesh_quantization and KHR_draco_mesh_compression.

πŸ“¦ Load at Runtime: Let players bring their own models, or stream content into a live game, with a powerful API:

using HyTeKGames.glTFImporter;

GameObject model = RuntimeGLTF.LoadModelAsGameObject(bytes);

GameObject fromDisk = RuntimeGLTF.LoadModelAsGameObject(path);

and more !

Load from a byte[] you already hold in memory,or straight from a file path. Ask for a full GameObject, a single mesh, or every mesh in the file.

πŸ” Live 3D Preview: Click an imported model and rotate it right in the Inspector,

the way you would an FBX. A short PDF in the package covers the runtime methods.

🌐 Where it helps:

User-Generated Content: let players import their own props, vehicles or avatars at runtime.

Mixed-Pipeline Projects: ship the same assets to Built-in, URP and HDRP without

rebuilding materials.

Fast Iteration: skip the FBX round-trip and pull glTF straight from Bl*nder,

Subst*nce, Sketchf*b and the rest. (Trademarks hidden)

🧱 No Dependencies: The JSON reader is built in, so there is nothing extra to install.

(Draco-compressed geometry is the one exception, it uses Unity's free

com.unity.cloud.draco package when you need it.)

πŸ“ž Support

For assistance, whether you have an inquiry, encounter an issue, or wish to propose a new feature, please feel free to reach out using the following contact options:

Email: [email protected]

Discord Username: iamtek

Discord Server: Join Here

For fast assistance, I recommend joining my Discord server, where you can

typically receive support within an hour (unless I'm asleep). I'll look forward to

helping you!

🌟 Feedback Welcome!

Your positive reviews mean a lot! If the asset has been beneficial, I'd be grateful

for your positive feedback. If you've encountered any challenges, please reach out to me, and I'll do my best to address and resolve them to your satisfaction.

Happy importing! πŸ› οΈπŸ“¦

From the publisher's Asset Store listing.

Technical details

  • Unity 6 (6000.4) and newer - Built-in, URP & HDRP.
  • Imports .gltf and .glb, with embedded and external buffers/textures.
  • PBR materials, skinned meshes, blend shapes, animations, cameras and lights.
  • Edit-time import (drag & drop) and a runtime loading API (byte[] or file path)
  • Supported extensions: KHR_materials_unlit, KHR_texture_transform, KHR_materials_emissive_strength, KHR_lights_punctual, KHR_mesh_quantization, KHR_draco_mesh_compression
  • No third-party dependencies

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.0f1 Compatible Compatible Compatible Compatible

Works on Unity 6 (Many below versions supported too) with the Built-in pipeline, URP and HDRP. The correct shaders are picked automatically per project, so no per-pipeline setup is needed. Draco-compressed models require Unity's free com.unity.cloud.draco package; without it those parts are skipped and the rest still imports.

As listed on the Asset Store.