A drop-in hex tile placement and edge matching scoring engine for cozy puzzle games.
What it does
- Draw, rotate and place tiles on a growing hex board
- Score by matching edge terrain between neighbors
- Perfect tile bonus and a free tile when all six edges match
- Objective tiles that ask you to grow a terrain region
- Score thresholds that unlock new levels
- Deterministic seeded engine with save and load
- Scoring Simulator forecasts any deck before you ship
- Validator flags trivial, unsolvable and unreachable content
What's included
- Drop-in uGUI board view and a cannot break IMGUI demo
- Setup, Scoring Simulator, Tile Authoring and Validator windows
- Two demo scenes, full C# source and in package docs
Requirements
- Unity 2021.3 or newer. No third party SDK. No TextMeshPro required.
Support
- info@favengames.com