Tile Placement & Adjacency-Scoring Puzzle Framework OFFICIAL SALE

A drop-in hex tile placement and edge matching scoring engine for cozy puzzle games.


What it does

- Draw, rotate and place tiles on a growing hex board

- Score by matching edge terrain between neighbors

- Perfect tile bonus and a free tile when all six edges match

- Objective tiles that ask you to grow a terrain region

- Score thresholds that unlock new levels

- Deterministic seeded engine with save and load

- Scoring Simulator forecasts any deck before you ship

- Validator flags trivial, unsolvable and unreachable content


What's included

- Drop-in uGUI board view and a cannot break IMGUI demo

- Setup, Scoring Simulator, Tile Authoring and Validator windows

- Two demo scenes, full C# source and in package docs


Requirements

- Unity 2021.3 or newer. No third party SDK. No TextMeshPro required.


Support

- info@favengames.com