Vibe Engine - Controller Haptics Elevated View on Asset Store (opens in new tab)

Package details

Latest version
1.1.2
Last updated
First released
Unity version
6000.3.18 or later
Package size
4.1 MB
Files
55
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6
Views in the past week
13

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Vibe Engine - Controller Haptics Elevated

by Dizzy Media (opens in new tab)

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Vibe Engine — Controller Haptics Elevated. Design. Compare. Preview. Studio-grade controller haptics for Unity.

Discount -33% Previous price $59.99 Price $39.99

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Price history

Last 6 months

USD
Price history for Vibe Engine - Controller Haptics Elevated, 6 months Current $39.99; lowest $39.99; highest $59.99 in this period. $0 $50 $100 Aug Sep Oct Nov Version 1.0.1 released 17 Aug 2026 v1.0.1 Version 1.1.0 released 27 Aug 2026 v1.1.0 Version 1.1.1 released 10 Sep 2026 v1.1.1 Version 1.1.2 released 26 Oct 2026 v1.1.2

Asset preview

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Vibe Engine - Controller Haptics Elevated screenshot 1

Vibe Engine - Controller Haptics Elevated screenshot 1

About this asset

Vibe Engine is a professional controller haptics toolkit for Unity that empowers developers to create rich, immersive rumble experiences through an intuitive preset-based workflow and powerful editor tooling.

Design unique haptic profiles, fine-tune feedback across controller families, preview patterns in real time and deploy polished controller feedback throughout your game with ease.

Whether you're crafting satisfying weapon recoil, heavy vehicle movement, subtle environmental feedback or impactful combat encounters, Vibe Engine helps turn ordinary gameplay into memorable tactile experiences that players can feel in their hands.

⚠️ Dependency Notice

This asset requires Unity's New Input System package (com.unity.inputsystem) and is designed for controller-based projects.

💠 Pipeline Support

Compatible with Built-In, URP and HDRP

📒 Resources

🎮 Key Features

  • Create reusable haptic presets for your entire project
  • Build richer game feel through immersive controller feedback
  • Fine-tune experiences across Xbox, PlayStation, Nintendo and Generic controllers
  • Compare and iterate haptics faster with dedicated authoring tools
  • Preview and test rumble directly inside Unity
  • Deploy polished haptics through a simple runtime workflow
  • Extensible provider architecture for platform and hardware integrations

⚡ Overview

  • Built for professional controller haptics workflows
  • Designed to enhance game feel and player immersion
  • Preset-driven architecture for scalable, reusable feedback
  • Powerful editor studio for authoring, testing and iteration
  • Advanced visualization, comparison and tuning tools
  • Production-ready runtime playback and management system
  • Extensible platform and provider integration architecture
  • Optimized for PC, console and controller-focused experiences
  • Demo scene, sample presets and example content included
  • Documentation, tutorials and integrated API reference included

🔌 Integrations

  • Optional Steam Input support
  • Console provider shells for Xbox, PlayStation and Nintendo workflows
  • Custom hardware integration through provider extensions
  • Built for scalable and extensible haptics development
  • Controller Support for UHFPS
  • Ultimate Horror FPS Kit

🎯 Perfect For

  • Action Games
  • First Person Shooters
  • Third Person Games
  • Racing Games
  • Adventure Games
  • RPGs
  • Platformers
  • Steam Deck Projects
  • Controller-Focused Experiences
  • Game Feel and Polish Workflows

Be sure to check out our publisher page for additional gameplay systems and future releases.

From the publisher's Asset Store listing.

Technical details

Runtime

  • HapticsManager playback framework
  • Play, Queue, Pause, Resume and Stop controls
  • Custom haptic playback API
  • Runtime diagnostics and capability detection
  • Active playback monitoring

Preset Authoring

  • HapticPreset ScriptableObjects
  • Single, Burst, Wave, Continuous, Pulse and Custom Curve patterns
  • Controller family tuning profiles
  • Preset setup workflows

Editor Studio

  • Haptic Library
  • Haptic Compare
  • Pattern Randomizer
  • Live Waveform Monitor
  • Welcome Hub
  • API Reference

Platform Support

  • Unity New Input System
  • Xbox, PlayStation, Nintendo and Generic controller profiles
  • Optional Steam Input support
  • Console provider shells

Included Content

  • Basic Demo scene
  • Sample presets
  • Custom Provider example
  • Documentation and tutorials

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.18f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.