Gear and equipment for Unity RPGs. Drop it in, roll loot, upgrade, compare, ship.
What it does
- Six rarities with per rarity scaling, substat slots, and upgrade caps
- Rolled substats with rarity scaled ranges that grow at upgrade milestones
- Upgrade levels, enchanting, and a configurable upgrade cost curve
- Gear sets with stacking piece bonuses (2 piece, 4 piece, and more)
- One gear power score used everywhere, plus an equip this instead compare
- Loadout aggregation that totals stats and set bonuses across all slots
- JSON save and load, deterministic rolls from a seed
What's included
- Runtime core with no UI dependency, plus view models for any UI framework
- Editor setup window and a Balance Simulator that charts power and economy
- IMGUI demo that runs with no scene setup, full commented source, docs
Requirements
- Unity 2021.3 or newer. No third party SDK.
Support