View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 395.3 MB
- Files
- 111
- Views in the past week
- 12
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $7.50 on
Keywords
Top-Down Stealth Assassin AI
A complete stealth assassin framework optimized for Mobile and Windows PC. Includes intelligent AI vision cones, state machines, and plug-and-play controls for your next cross-platform game.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 8
Top-Down Stealth Assassin AI screenshot 1
About this asset
Top-Down Stealth Assassin AI is a complete, performance-optimized gameplay framework designed to help you instantly build casual stealth games (similar to hit titles like Hunter Assassin).
Skip the complex logic programming! This template provides a robust AI architecture and seamless mobile touch controls right out of the box, allowing you to focus purely on level design and fun.
Core Features:
- Intelligent Enemy AI: Built on a clean state machine (Patrol, Detect, Chase, Attack).
- Dynamic Vision System: Raycast-based field-of-view cones for true line-of-sight stealth mechanics.
- Mobile-Optimized: Delivers incredible performance on mobile devices, complete with a pre-configured touch control canvas.
- Highly Customizable: Ships with placeholder capsule graphics (greyboxing), making it incredibly easy to delete the capsules and drop in your own custom 3D character models without breaking the code.
- Perfect for developers looking to prototype or publish top-down action, stealth, and casual assassin games quickly!
🎮 Player Mechanics & Controls
- Intuitive Tap-to-Move: Seamless, pathfinding-driven player navigation complete with smooth, automatic character rotation.
- Tactical Auto-Lock Targeting: Automatically detects and locks onto enemies within range, but leaves the strategic decision of exactly when to shoot entirely up to the player for maximum combat control.
🧠 Advanced Enemy AI
- Dynamic Vision & Line of Sight: Enemies utilize accurate, raycast-driven vision cones to detect the player in real-time.
- Auditory Detection & Investigation: The AI doesn't just see; it listens. Enemies react to sounds and will intelligently break patrol to investigate suspicious noises.
- Spatial Memory System: If the player breaks line of sight, the AI remembers their last known position and actively searches the area.
- Tactical Combat Logic: Enemies utilize smart repositioning during engagements and feature built-in friendly fire avoidance to prevent them from shooting each other.
- Note: This asset uses Poly Haven Textures under the CC0 1.0 Universal license and Pixabay Audio Files under the Pixabay License; see Third-Party Notices.txt file in package for details.
From the publisher's Asset Store listing.
Technical details
- Framework Type: C# Logic & Gameplay System
- Supported Platforms: Android, iOS, Windows, Mac
- Input System: Pre-configured for mobile touch controls
- Core Architecture: Component-based C# design with dedicated scripts for AI Behavior, Field-of-View Vision, and Player Controls.
- Code Quality: Highly organized, interconnected state-machine logic that is cleanly separated to allow easy modification and extension.
- Contents: 1 fully playable Demo Scene, CC0 environment textures (Poly Haven), UI Canvas elements, and placeholder prefab models.
- Dependencies: Standard Unity 3D pipeline (No extra paid plugins required).
- Documentation: Clean, commented code and setup instructions included.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Not listed | Compatible | Not listed |
The AI logic, scripts, and state machines are completely pipeline-independent and will work on Built-In, URP, or HDRP. The included Demo Scene and placeholder materials are pre-configured specifically for the Universal Render Pipeline (URP).
As listed on the Asset Store.