Top-Down Stealth Assassin AI View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
395.3 MB
Files
111
Views in the past week
12

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Top-Down Stealth Assassin AI

by Natural_Heaven01 (opens in new tab)

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A complete stealth assassin framework optimized for Mobile and Windows PC. Includes intelligent AI vision cones, state machines, and plug-and-play controls for your next cross-platform game.

Price $15.00

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Price history

Last 6 months

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Price history for Top-Down Stealth Assassin AI, 6 months Current $15.00; lowest $7.50; highest $15.00 in this period. $0 $10 $20 14 Sep 28 Sep 12 Oct 26 Oct

Asset preview

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Top-Down Stealth Assassin AI screenshot 1

Top-Down Stealth Assassin AI screenshot 1

About this asset

Top-Down Stealth Assassin AI is a complete, performance-optimized gameplay framework designed to help you instantly build casual stealth games (similar to hit titles like Hunter Assassin).

Skip the complex logic programming! This template provides a robust AI architecture and seamless mobile touch controls right out of the box, allowing you to focus purely on level design and fun.

Core Features:

  • Intelligent Enemy AI: Built on a clean state machine (Patrol, Detect, Chase, Attack).
  • Dynamic Vision System: Raycast-based field-of-view cones for true line-of-sight stealth mechanics.
  • Mobile-Optimized: Delivers incredible performance on mobile devices, complete with a pre-configured touch control canvas.
  • Highly Customizable: Ships with placeholder capsule graphics (greyboxing), making it incredibly easy to delete the capsules and drop in your own custom 3D character models without breaking the code.
  • Perfect for developers looking to prototype or publish top-down action, stealth, and casual assassin games quickly!

🎮 Player Mechanics & Controls

  • Intuitive Tap-to-Move: Seamless, pathfinding-driven player navigation complete with smooth, automatic character rotation.
  • Tactical Auto-Lock Targeting: Automatically detects and locks onto enemies within range, but leaves the strategic decision of exactly when to shoot entirely up to the player for maximum combat control.

🧠 Advanced Enemy AI

  • Dynamic Vision & Line of Sight: Enemies utilize accurate, raycast-driven vision cones to detect the player in real-time.
  • Auditory Detection & Investigation: The AI doesn't just see; it listens. Enemies react to sounds and will intelligently break patrol to investigate suspicious noises.
  • Spatial Memory System: If the player breaks line of sight, the AI remembers their last known position and actively searches the area.
  • Tactical Combat Logic: Enemies utilize smart repositioning during engagements and feature built-in friendly fire avoidance to prevent them from shooting each other.
  • Note: This asset uses Poly Haven Textures under the CC0 1.0 Universal license and Pixabay Audio Files under the Pixabay License; see Third-Party Notices.txt file in package for details.

From the publisher's Asset Store listing.

Technical details

  • Framework Type: C# Logic & Gameplay System
  • Supported Platforms: Android, iOS, Windows, Mac
  • Input System: Pre-configured for mobile touch controls
  • Core Architecture: Component-based C# design with dedicated scripts for AI Behavior, Field-of-View Vision, and Player Controls.
  • Code Quality: Highly organized, interconnected state-machine logic that is cleanly separated to allow easy modification and extension.
  • Contents: 1 fully playable Demo Scene, CC0 environment textures (Poly Haven), UI Canvas elements, and placeholder prefab models.
  • Dependencies: Standard Unity 3D pipeline (No extra paid plugins required).
  • Documentation: Clean, commented code and setup instructions included.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Not listed Compatible Not listed

The AI logic, scripts, and state machines are completely pipeline-independent and will work on Built-In, URP, or HDRP. The included Demo Scene and placeholder materials are pre-configured specifically for the Universal Render Pipeline (URP).

As listed on the Asset Store.