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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.50 or later
- Package size
- 53 KB
- Files
- 39
- Favorites
- 2
- Views in the past week
- 8
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $26.99 on
Keywords
Poker & Slots Roguelike Kit - Jokers, Blinds, Chips x Mult Scoring
The scoring engine behind poker and slot roguelikes: chips x mult, stacking jokers, blinds, shop, deterministic runs, and a balance simulator. Drop-in, render-agnostic, no art, no dependencies.
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Last 6 months
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Poker & Slots Roguelike Kit - Jokers, Blinds, Chips x Mult Scoring screenshot 1
About this asset
The scoring core behind poker and slot roguelikes, already built: hands, jokers, blinds, shop and save. Drop it in and press Play.
What it does
- Scores poker hands or slot symbols through one engine
- Jokers stack and combo, and reordering them changes the score
- Antes with small, big and boss blinds, plus a hands and discards budget
- Money, interest, rerolls and a between-rounds shop
- Deterministic runs from a seed, with save and load
- A Balance Simulator that forecasts a build and ranks every joker
- Add your own jokers with no engine code
What's included
- Eight ready jokers, a run config and a cannot-break demo scene
- Full C# source and the Balance Simulator
Good to know
- The engine is render-agnostic: you bind your own UI to its events, and the demo scene is the worked example.
- No third-party packages and no TextMeshPro. Compiles on a clean project.
Requirements
- Unity 2021.3 or newer. Built-in, URP and HDRP.
Support
- [email protected]
- Documentation is included in the package (README and Documentation).
From the publisher's Asset Store listing.
Technical details
Deterministic C# scoring engine (xorshift RNG, same seed equals the same run). Pluggable evaluators (full poker hand evaluation built in, plus a slot/symbol evaluator) feed one scoring pipeline; jokers are ScriptableObjects (eight built-in kinds: flat chips, flat mult, multiplicative mult, per-source chips, conditional-by-hand mult, money-scaling mult, retrigger, source-tag mult) that resolve in slot order so order matters. Run layer: antes, small/big/boss blinds, a hands and discards budget, money with interest and escalating rerolls, a shop, and all thresholds in one Run Config asset. Save over an ISaveStore seam (PlayerPrefs and File included) through JsonUtility; modifiers resolve by id via a registry, never by object reference. Editor: a Setup window that creates starter content, a Balance Simulator that runs the real engine headless (greedy forecaster plus joker value ranking, engine-exact), and a one-click demo scene. Assemblies Runtime/Editor/Demo/DemoEditor, all under the FavenGames.ScoreChaser namespace. Built-in/URP/HDRP, 2D, Unity 2021.3 or newer (authored on 2022.3). No third-party dependencies, no SDKs bundled.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.50f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.