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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.11 or later
- Package size
- 40 KB
- Files
- 30
- Views in the past week
- 3
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $12.00 on
Keywords
NexTween
NexTween is a fast, zero-GC tweening toolkit for Unity, helping you create smooth UI, gameplay, camera, audio, and material animations.
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Price history
Last 6 months
USDAsset preview
1 / 10
NexTween screenshot 1
About this asset
NexTween is a modern tweening package for Unity, designed to help developers add smooth, responsive animation to their projects with clean, readable code and a production-friendly runtime.
It can be used to animate UI, transforms, cameras, audio, materials, TextMeshPro text, paths, and gameplay feedback effects such as shakes, punches, fades, movement, scale changes, typewriter text, number counters, and more.
NexTween is suitable for almost any Unity project, including mobile games, PC games, console projects, prototypes, tools, UI-heavy apps, casual games, puzzle games, action games, survival games, and cinematic experiences.
The package includes a fluent API for programmers, inspector-based components for designer-authored tweens, sequence support, delayed and repeating calls, path movement, optional TextMeshPro and Cinemachine support, CharacterController helpers, a live tween debugger.
NexTween is fully customizable. You can configure easing, duration, delays, loops, callbacks, update mode, time scale behaviour, named ease profiles, paths, sequence timing, and more. Full source code is included, making it easy to inspect, extend, and adapt to your own project.
It is built for developers who want fast, clean tweening without hidden scene objects, black-box DLLs, or unnecessary runtime allocations.
From the publisher's Asset Store listing.
Technical details
Key features
- Fast zero-GC tweening runtime target
- Clean fluent C# API
- No required scene runner or bootstrap object
- PlayerLoop-based runtime
- Full source code included
- Transform tweens
- Position
Local position
Rotation
Local rotation
Scale
Punch
Shake - UI tweening
- RectTransform movement
CanvasGroup fades
Graphic colour and alpha
UI scale and motion effects - Sequence system
- Append tweens
Join tweens
Wait intervals
Callbacks
Loops
Ping-pong playback - Inspector-authored tween components
- Designer-friendly sequence components
- TextMeshPro support
- Font size
Colour
Alpha
Character spacing
Typewriter effect
Number counters - Cinemachine 3 support
- Field of view
Orthographic size
Dutch angle
Dolly position
Camera shake helpers - Material and shader tweening
- Float values
Colours
Vectors
Emission
Dissolve effects
Tiling and offset - AudioSource tweening
- Volume fades
Pitch tweens
Fade in
Fade out
Wind down effects - Path movement
- Waypoint paths
Catmull-Rom paths
Look-ahead rotation
Local-space paths
Gizmo preview - Shake and punch effects
- CharacterController helpers
- Dash
Jump
Knockback
Blink
Ledge snap
Coyote time helpers
Input buffering helpers - Delayed calls
- Repeating calls
- Unscaled time support
- Pause, play, kill, complete, and seek controls
- Named ScriptableObject ease profiles
- Live tween debugger window
- DOTween migration tool
- Optional TextMeshPro and Cinemachine integrations via scripting defines
- Suitable for gameplay, UI, camera, audio, material, text, and menu animation workflows
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.11f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.