NexTween View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.11 or later
Package size
40 KB
Files
30
Views in the past week
3

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$12.00 on

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NexTween

by KalmForge (opens in new tab)

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NexTween is a fast, zero-GC tweening toolkit for Unity, helping you create smooth UI, gameplay, camera, audio, and material animations.

Price $12.00

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Price history

Last 6 months

USD
Price history for NexTween, 6 months Current $12.00; lowest $12.00; highest $12.00 in this period. $0 $10 $20 Sep Oct Nov

Asset preview

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NexTween screenshot 1

NexTween screenshot 1

About this asset

NexTween is a modern tweening package for Unity, designed to help developers add smooth, responsive animation to their projects with clean, readable code and a production-friendly runtime.

It can be used to animate UI, transforms, cameras, audio, materials, TextMeshPro text, paths, and gameplay feedback effects such as shakes, punches, fades, movement, scale changes, typewriter text, number counters, and more.

NexTween is suitable for almost any Unity project, including mobile games, PC games, console projects, prototypes, tools, UI-heavy apps, casual games, puzzle games, action games, survival games, and cinematic experiences.

The package includes a fluent API for programmers, inspector-based components for designer-authored tweens, sequence support, delayed and repeating calls, path movement, optional TextMeshPro and Cinemachine support, CharacterController helpers, a live tween debugger.

NexTween is fully customizable. You can configure easing, duration, delays, loops, callbacks, update mode, time scale behaviour, named ease profiles, paths, sequence timing, and more. Full source code is included, making it easy to inspect, extend, and adapt to your own project.

It is built for developers who want fast, clean tweening without hidden scene objects, black-box DLLs, or unnecessary runtime allocations.

From the publisher's Asset Store listing.

Technical details

Key features

  • Fast zero-GC tweening runtime target
  • Clean fluent C# API
  • No required scene runner or bootstrap object
  • PlayerLoop-based runtime
  • Full source code included
  • Transform tweens
  • Position
    Local position
    Rotation
    Local rotation
    Scale
    Punch
    Shake
  • UI tweening
  • RectTransform movement
    CanvasGroup fades
    Graphic colour and alpha
    UI scale and motion effects
  • Sequence system
  • Append tweens
    Join tweens
    Wait intervals
    Callbacks
    Loops
    Ping-pong playback
  • Inspector-authored tween components
  • Designer-friendly sequence components
  • TextMeshPro support
  • Font size
    Colour
    Alpha
    Character spacing
    Typewriter effect
    Number counters
  • Cinemachine 3 support
  • Field of view
    Orthographic size
    Dutch angle
    Dolly position
    Camera shake helpers
  • Material and shader tweening
  • Float values
    Colours
    Vectors
    Emission
    Dissolve effects
    Tiling and offset
  • AudioSource tweening
  • Volume fades
    Pitch tweens
    Fade in
    Fade out
    Wind down effects
  • Path movement
  • Waypoint paths
    Catmull-Rom paths
    Look-ahead rotation
    Local-space paths
    Gizmo preview
  • Shake and punch effects
  • CharacterController helpers
  • Dash
    Jump
    Knockback
    Blink
    Ledge snap
    Coyote time helpers
    Input buffering helpers
  • Delayed calls
  • Repeating calls
  • Unscaled time support
  • Pause, play, kill, complete, and seek controls
  • Named ScriptableObject ease profiles
  • Live tween debugger window
  • DOTween migration tool
  • Optional TextMeshPro and Cinemachine integrations via scripting defines
  • Suitable for gameplay, UI, camera, audio, material, text, and menu animation workflows

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.11f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.