Camera Occlusion Reveal View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.11 or later
Package size
169 KB
Files
22
Favorites
1
Views in the past week
7

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Camera Occlusion Reveal

by WezerexDev (opens in new tab)

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Reveal hidden targets through walls with customizable overlay materials, Shader Graph support, object preservation filters and plug-and-play setup.

Price $19.95

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Price history

Last 6 months

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Price history for Camera Occlusion Reveal, 6 months Current $19.95; lowest $9.97; highest $19.95 in this period. $0 $10 $20 Sep Oct Nov

Asset preview

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Camera Occlusion Reveal screenshot 1

Camera Occlusion Reveal screenshot 1

About this asset

Camera Occlusion Reveal is a plug-and-play camera utility that keeps important targets visible even when they become hidden behind environment geometry.

Unlike traditional dissolve or stencil-based solutions, Camera Occlusion Reveal uses a dedicated reveal workflow that supports custom materials, Shader Graph integration, object preservation filters, and multiple detection modes.

The system can be used in a wide variety of projects, including:

  • Third Person Games
  • Action RPGs
  • Strategy Games
  • Isometric Games
  • Adventure Games
  • Multiplayer Games

The built-in Default Ellipse mode works immediately without requiring custom shaders or materials.

For advanced use cases, Material Overlay mode allows developers and artists to create completely custom reveal effects using Shader Graph or custom shaders. Several reveal parameters are automatically pushed to the material, allowing dynamic effects such as:

  • X-Ray Vision
  • Holographic Reveals
  • Magic Vision
  • Scanner Effects
  • Custom Stylized Reveals

The system also includes preservation filters that allow specific objects to remain visible while environment occluders are hidden, providing additional control over the final result.

Camera Occlusion Reveal is designed around the CameraExt philosophy:

  • Plug-and-Play
  • User Friendly
  • Modular
  • Lightweight
  • Highly Customizable

From the publisher's Asset Store listing.

Technical details

Key Features

  • Plug-and-play setup
  • Default Ellipse reveal mode
  • Custom Material Overlay mode
  • Shader Graph compatible
  • Automatic shader parameter injection
  • Automatic occluder detection
  • Layer Mask detection mode
  • SphereCast-based visibility checks
  • Optional line-of-sight filtering
  • Object preservation system
  • Tag-based preservation system
  • Bounds-volume preservation system
  • Runtime reveal generation
  • Runtime camera management
  • Reveal hide when target is visible
  • Configurable reveal radius
  • Configurable reveal softness
  • Configurable reveal shape
  • Rounded or custom ellipse modes
  • Overlay color control
  • Overlay emission control
  • Optional post-processing support
  • Collision filtering
  • Ignore trigger support
  • Occlusion begin/end events
  • Public API
  • Custom Inspector
  • Demo Scene
  • PDF Documentation

Technical Information

  • Render Pipeline: URP
  • Unity Version: 6000.0+
  • Dependencies: None
  • Source Code Included: Yes
  • Demo Scene Included: Yes
  • Documentation Included: Yes

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.11f1 Not listed Compatible Not listed

Tested with URP on Unity 6.0 LTS, 6.3 and 6.4.

Currently supports URP only.

As listed on the Asset Store.